Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

General | Combat | Creature Companion | Skill Focus (Charter) | Teamwork

Frature Will

Source Drift Crisis Case Files pg. 55
You can weaponize the power of your own psyche to weaken the resolve of others.

Prerequisites: Cha 17, Minor Psychic Power, Psychic Power, character level 9th.

Benefit: As a standard action, you can spend 1 Resolve point to batter the mental defenses of one creature that you can see within 60 feet. The target takes a –2 penalty to Will saves against any mind-affecting spells and effects originating from one other creature of your choice within 60 feet of you (including yourself) until the end of your next turn. This is a mind-affecting effect.