Archives of Nethys

Pathfinder 1E | Pathfinder 2E | Starfinder

General | Combat

Frightening Injection

Source Character Operations Manual pg. 115
You accompany your injections with a promise of terrible effects that shakes your target’s resolve.

Prerequisites: Intimidate 3 ranks.

Benefit: When you successfully inject a creature with a substance (including a biohacker’s biohack) using a weapon that has the injection special property, you can attempt an Intimidate check to demoralize that creature as a move action before the end of your turn. A creature can be affected by this ability only once per day.