Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

General | Combat | Creature Companion | Skill Focus (Charter) | Teamwork

Toxic Strike

Source Interstellar Species pg. 71
Your body naturally generates venom that you can deliver with your natural armaments.

Prerequisites: Con 13, natural weapons species trait

Benefit: When you deal damage with an unarmed strike that deals piercing or slashing damage, as a reaction, you can expose the target to your biotoxin. Once you’ve used your venom, you can’t do so again until you rest for 10 minutes to regain Stamina Points, with a maximum number of daily uses equal to your Constitution modifier.
When you select this feat, you choose which ability score track your poison uses, using the following progression for which the final state is the end state.
Strength: Healthy—Weakened—Impaired—Staggered
Dexterity: Healthy—Sluggish—Stiffened—Staggered
Constitution: Healthy—Weakened—Impaired—Debilitated
Intelligence: Healthy—Weakened—Impaired—Animalistic
Wisdom: Healthy—Weakened—Impaired—Confused
Charisma: Healthy—Weakened—Impaired—Pliable

Personal Biotoxin

Type poison (injury); Save Fortitude DC 10 + half your level + your Constitution modifier
Track Special; Onset 1 round; Frequency 1/round for 6 rounds
Cure 1 save. All effects end 1 hour after cure.