Adjudicator's EyeSource Starfinder #16: The Blind City pg. 51 Level 9; Price 12,500; Bulk LDescriptionA few years ago, a Qabarat-based news agency broadcast an
investigative report about a small planet in the Vast called Aurok
6, which featured a near-utopian civilization on its surface but
a complicated infrastructure of prisons below. According to the
report, Aurok 6’s aboveground nations enjoy peace and quiet
due to the contributions of a planetary law enforcement agency
with international jurisdiction, known only as the Adjudicators,
who wield psychic technology and governmental authority to
act as judge, jury, and executioners when pursuing criminals.
Since the broadcast, several weapons manufacturers have
secretly visited the planet, and now examples of experimental
“judgment tech” weapons accessories can be found on various
dark infospheres throughout the Pact Worlds. The most
notable of these is a scope, known as an adjudicator’s eye, that
can supposedly determine the guilt
or innocence of a target.
An adjudicator’s eye
functions as a combined laser
scope and nightvision scope, but it
also contains mnemonopathic
sensors capable of scanning
a target’s memories for
recollections of a
specified crime or
attempted crime. Once
per day, in a process that takes 1 minute,
you can program the scope’s sensors with a single yes-or-no
question testing responsibility for a particular crime, such as
“Did the target attempt to blow up my starship?” or “Did the
target plant the explosive device in the Eoxian embassy?” Three
times per day, you can activate an adjudicator’s eye attached
to a weapon as a move action. For the next 10 minutes, when
aiming or looking through the scope, the sensors automatically
scan targets to reveal their perception of guilt or innocence in
regards to that question. Each target must succeed at a DC
18 Will saving throw or the adjudicator’s eye searches their
memories for information about the specified question. These
memories indicate only whether or not the target remembers
themself as being innocent or guilty of the crime in question,
and they do not necessarily reflect the truth (as in the case
of someone who has been affected by modify memory). The
scope places a “guilty” indicator over any target that recalls
participating in the specified crime, and an “innocent” indicator
over any target that has no memory of the crime or who
succeeded at the Will save. Deactivating an adjudicator’s eye
is a move action.
The adjudicator’s eye imposes a –2 penalty on attack rolls
made with the weapon it is attached to against any unscanned
target or any target the scope has deemed innocent.
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