WeatherwearSource Starfinder #16: The Blind City pg. 50 Level 5; Price 2,750; Bulk 1DescriptionMillennia ago, an enterprising guild of azer mystics discovered
how to weave garments entirely out of planar essence from
the Plane of Fire. This newfound fashion of flickering flames
was dubbed infernowear. It wasn’t long before the same azers
figured out how to make similar clothes interwoven with planar
fabrics from each of the Elemental Planes, creating garments of
shifting sands, roiling snowfalls, or writhing lightning (dubbed
dustwear, blizzardwear, and boltwear, respectively). These
crafting techniques were thought to be lost during the Gap until
an environmental scientist and amateur tailor found examples of
these garments at the Brass Bazaar in the Burning Archipelago.
She was able to reproduce these garments and began selling
them under the general name of weatherwear, though the items
have an unfortunate side effect, as detailed below.
Each type of weatherwear can be integrated into any style
of nonmagical clothing, granting
the benefits of that clothing in addition to its own benefits,
though weatherwear must be worn over armor and you can
wear only one type of weatherwear at a time. While wearing
a specific type of weatherwear, you gain resistance 5 to the
energy damage type associated with the garment’s elemental
fabric (acid for dustwear, cold for blizzardwear, electricity for
boltwear, and fire for infernowear). In addition, once per day,
you can reroll a failed saving throw that would result in you
taking energy damage of the corresponding type. However, if
you roll a 1 on that second saving throw, you lose the provided
energy resistance and instead gain vulnerability to that energy
type for 1 minute.
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