Pact World SerumSerumsSerums are vials of magic liquid that you can imbibe as a standard action or carefully trickle down the throat of a helpless or unconscious creature as a full action. Serums are normally 1 ounce of liquid (though it is possible to make serums with larger volumes, these are no more effective than standard serums), and lose potency if they are mixed with any other material. A serum can be used only once. Regardless of a serum’s actual item level, all serum vials have their hardness and Hit Points calculated as if they were 1st-level items.
Pact World Serum, Eox DeliquesceSource Pact Worlds pg. 201 Level 5; Price 475; Bulk —DescriptionEppro Enterprises doesn’t include this serum in its public catalogs, but the serum’s existence is an open secret. This shadowy fluid grants you a +2 insight bonus to Mysticism checks, and you can attempt checks with this skill untrained. While this serum is in effect, you can take a standard action to stop any bleed effect affecting you.
Pact World Serum, Aballon SparkSource Pact Worlds pg. 201 Level 5; Price 475; Bulk —DescriptionThis cool, sparkling fluid grants you a +2 insight bonus to Computers checks, and you can attempt checks with this skill untrained. Once while this serum is in effect, you can be healed by make whole or mending as though you were a construct. Pact World Serum, Absalom AffableSource Pact Worlds pg. 201 Level 5; Price 475; Bulk —DescriptionWhen you imbibe this clear, syrupy fluid, you gain a +2 insight bonus to Diplomacy and Disguise checks. If you begin an attempt to gather information while under the effects of this serum, the attempt takes only 1 hour. Pact World Serum, Akiton RustriderSource Pact Worlds pg. 201 Level 5; Price 475; Bulk —DescriptionUpon consumption, this bitter, rust-red fluid grants you a +2 insight bonus to Athletics and Survival checks, and you do not take a penalty to Survival checks when riding a creature bareback. This serum turns a regular drinker’s teeth and lips rust-red in color—a side effect that Eppro Enterprises can’t quite overcome. Pact World Serum, Bretheda EffervescentSource Pact Worlds pg. 201 Level 5; Price 475; Bulk —DescriptionWhen you drink this sweet, bubbling, yellow fluid, you find your memory expanded; you gain a +2 insight bonus to recall knowledge with the Culture, Life Science, Mysticism, Physical Science, and Profession skills and can attempt checks to recall knowledge untrained with these skills. Pact World Serum, Castrovel EffloresceSource Pact Worlds pg. 201 Level 5; Price 475; Bulk —DescriptionThis green, floral-smelling concoction grants you a +2 insight bonus to Life Science and Survival checks, and you can attempt Life Science checks and Survival checks to rear a wild animal untrained. While this serum is in effect, you always know which direction is magnetic north from your current location, if applicable (such as on most planets). Pact World Serum, Diaspora DaredevilSource Pact Worlds pg. 201 Level 5; Price 475; Bulk —DescriptionPopular with pilots throughout the Pact Worlds, this serum is bright orange with tiny dark specks whirling within it. It grants you a +2 insight bonus to Piloting checks and to Computers checks when piloting a vehicle or when acting as captain, pilot, or science officer of a starship. Pact World Serum, Idari GoldSource Pact Worlds pg. 201 Level 5; Price 475; Bulk —DescriptionImbibing this translucent, golden fluid grants physical and mental grace. You gain a +3 insight bonus to Acrobatics and Sense Motive checks. Pact World Serum, Triaxus DragonsightSource Pact Worlds pg. 201 Level 5; Price 475; Bulk —DescriptionThis warm, fiery-red fluid grants you a +2 insight bonus to Perception checks, and you can ignore concealment caused by dim light (as if you had low-light vision or darkvision). Pact World Serum, Verces GleamSource Pact Worlds pg. 201 Level 5; Price 475; Bulk —DescriptionEppro Enterprises markets this sparkling, white fluid as a favored drink of athletes. You gain a +3 insight bonus to Athletics checks. While under the effects of this serum, you must fail an Athletics check by 10 or more to fall, fall prone, or sink (as applicable), rather than fail by 5 or more.
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