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Serum of EnhancementThis vial of performance-enhancing serum unlocks or enhances aspects of your body and mind. Imbibing this serum grants a living creature bonuses based upon the type of serum imbibed, as described below. The effects of a serum of enhancement last 1 hour.SerumsSerums are vials of magic liquid that you can imbibe as a standard action or carefully trickle down the throat of a helpless or unconscious creature as a full action. Serums are normally 1 ounce of liquid (though it is possible to make serums with larger volumes, these are no more effective than standard serums), and lose potency if they are mixed with any other material. A serum can be used only once. Regardless of a serum’s actual item level, all serum vials have their hardness and Hit Points calculated as if they were 1st-level items.
Serum of Enhancement, SneakSource Starfinder Core Rulebook pg. 222 Level 5; Price 475; Bulk LDescriptionThe creature gains a +2 insight bonus to Sleight of Hand and Stealth checks and can attempt checks with both skills untrained.
Serum of Enhancement, CommandoSource Starfinder Core Rulebook pg. 222 Level 5; Price 475; Bulk LDescriptionThe creature gains a +2 insight bonus to Acrobatics and Athletics checks, and it gains temporary Hit Points equal to half its level. If lost, these temporary Hit Points cannot be restored, and they do not stack with any other source of temporary Hit Points. Serum of Enhancement, DiplomatSource Starfinder Core Rulebook pg. 222 Level 5; Price 475; Bulk LDescriptionThe creature gains a +2 insight bonus to Bluff and Diplomacy checks. Creatures with an Intelligence of 3 or greater also gain the ability to comprehend, speak, and understand one language that it has heard in the last 10 minutes. Serum of Enhancement, ScientistSource Starfinder Core Rulebook pg. 222 Level 5; Price 475; Bulk LDescriptionThe creature gains a +2 insight bonus to Computers, Engineering, and Physical Science checks and can attempt checks with all three skills untrained. Serum of Enhancement, SensateSource Starfinder Core Rulebook pg. 222 Level 5; Price 475; Bulk LDescriptionThe creature gains a +2 insight bonus to Life Science and Mysticism checks and can attempt checks with both skills untrained. Serum of Enhancement, WarriorSource Starfinder Core Rulebook pg. 222 Level 5; Price 475; Bulk LDescriptionThe creature gains a +2 insight bonus to Intimidate and Sense Motive checks, and whenever it successfully demoralizes an opponent, it increases the number of rounds that the opponent is shaken by 1.
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