Archives of Nethys

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Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Weapon Manufacturers

Source Starfinder Armory pg. 55
In the Pact Worlds, manufacturing weapons is a lucrative business with guaranteed customers, ranging from law enforcement and private security operations to explorers, mercenaries, and less savory outfits. Although many corporations produce a variety of weapons, some are known for product lines featuring particular modifications.

Many of these modifications can’t be used on weapons that operate without internal mechanisms the manufacturer’s alteration can govern. Such weapons include analog melee weapons, bows, thrown weapons, and grenades.

Off the shelf, no weapon can have more than one manufacturer’s modification. However, plenty of weapon dealers offer customization, allowing you to combine mods that other manufacturers may be known for. You can mix modifications yourself by crafting the item you want. If you combine mods in any way, the final price of the finished item is equal to the normal price plus the cost of the modifications plus another 10%. In any case, a specific manufacturer’s rules supersede these generalities. If a question arises, the GM is the arbiter of whether a modification can be applied to a weapon or if certain modifications can’t be combined.


Lethal Innovations

Source Starfinder Armory pg. 57
The menacing name of Lethal Innovations grew out of a simple desire by the biotechnology research and development company Life Innovations to spin their more dangerous projects into a separate (though related) company to produce a line of organic adaptations of common weaponry. The organization of Lethal Innovations is complex, as it includes a composite barathu entity that often incorporates barathu who have worked as part of Life Innovations, but is considered a separate entity from any of the individuals who make it up. Many barathu-watching scholars believe Lethal Innovations specifically exists to market biological weapons less advanced and lethal than those used by Confluence Agents— the bioengineered agents of the governing barathu entity, the Confluence.

Lethal Innovation's weapons gain the living weapon special property, which makes them popular among Xenowardens and others who prefer some of the benefits of technology without its ecological impact. Demand has driven Lethal Innovations to build living equivalents of most nonliving weapons (except analog weapons, or melee weapons without the powered special property), each costing 20% more than the listed price.