Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Augmentation Manufacturers

Source Starfinder #29: The Cradle Infestation pg. 51
When first acquired, no augmentation can have more than one manufacturer’s modification. However, many genetic engineers and hospitals offer options to customize existing augmentations. It is also possible to combine modifications by crafting an augmentation yourself. If you combine manufacturer modifications in any way, the final price of the item is equal to the normal price plus an additional 10% plus the cost of the modifications. The GM is the final arbiter of whether a modification can be applied to an augmentation, as well as what modifications can or can’t can be combined.

Emergence Cybernetics

Source Drift Crisis pg. 117
Medical manufacturers for anacites on Aballon create augmentations that utilize nanite compatibility injections that pervade a user’s entire body. You can be healed by make whole, mending, and similar effects as if you were a construct, though you can be healed in this way only a number of times per day equal to one-third the augmentation’s item level (rounded up). Whenever you rest for 10 minutes to regain Stamina Points, you can be healed in this way one additional time that day. An Emergence Cybernetics augmentation costs 15% more than usual.