Archives of Nethys

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Manufacturers

Source Starfinder Armory pg. 55
In the Pact Worlds, manufacturing weapons is a lucrative business with guaranteed customers, ranging from law enforcement and private security operations to explorers, mercenaries, and less savory outfits. Although many corporations produce a variety of weapons, some are known for product lines featuring particular modifications.

Many of these modifications can’t be used on weapons that operate without internal mechanisms the manufacturer’s alteration can govern. Such weapons include analog melee weapons, bows, thrown weapons, and grenades.

Off the shelf, no weapon can have more than one manufacturer’s modification. However, plenty of weapon dealers offer customization, allowing you to combine mods that other manufacturers may be known for. You can mix modifications yourself by crafting the item you want. If you combine mods in any way, the final price of the finished item is equal to the normal price plus the cost of the modifications plus another 10%. In any case, a specific manufacturer’s rules supersede these generalities. If a question arises, the GM is the arbiter of whether a modification can be applied to a weapon or if certain modifications can’t be combined.


Ereus Teletech

Source Starfinder Armory pg. 56
Ereus Teletech arose from a lashunta collective on Asana, but the company’s market has expanded to include shirrens, formians, and other telepaths, as well as non-telepaths who want psychic tech. The company makes ranged weapons and powered melee weapons fitted with psychic modifications. Each Ereus weapon includes a security lock that disables the weapon unless it detects the registered user’s specific psychic signature.

This technology isn’t foolproof, but tricking or removing it is difficult. Spoofing another creature’s psychic signature is possible, requiring telepathy that could communicate with the intended user and a successful Bluff check (DC = 15 + 1-1/2 × the weapon’s item level). This spoofing must occur each time the item is activated. The telepathic security lock can be removed, but doing so requires an Engineering check to disable the weapon (which is treated as a complex device). Because the Ereus lock is integrated systemically, a disabled weapon is broken and must be repaired to be of any further use.

Ereus products cost 10% more than normal.