Archives of Nethys

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Manufacturers

Source Starfinder Armory pg. 55
In the Pact Worlds, manufacturing weapons is a lucrative business with guaranteed customers, ranging from law enforcement and private security operations to explorers, mercenaries, and less savory outfits. Although many corporations produce a variety of weapons, some are known for product lines featuring particular modifications.

Many of these modifications can’t be used on weapons that operate without internal mechanisms the manufacturer’s alteration can govern. Such weapons include analog melee weapons, bows, thrown weapons, and grenades.

Off the shelf, no weapon can have more than one manufacturer’s modification. However, plenty of weapon dealers offer customization, allowing you to combine mods that other manufacturers may be known for. You can mix modifications yourself by crafting the item you want. If you combine mods in any way, the final price of the finished item is equal to the normal price plus the cost of the modifications plus another 10%. In any case, a specific manufacturer’s rules supersede these generalities. If a question arises, the GM is the arbiter of whether a modification can be applied to a weapon or if certain modifications can’t be combined.


Zeizerer Munitions

Source Starfinder Armory pg. 57
An Apostae-based corporation, Zeizerer Munitions is one of a dozen or so companies owned and controlled by House Zeizerer, a powerful drow house that controls the city of Nightarch. Unlike most of House Zeizerer’s business endeavors, Zeizerer Munitions actually has more offices and holdings off Apostae than on its parent corporation’s home world, though all the top offices remain safely located in towers within Nightarch. Because the company sells ammunition and batteries rather than weaponry, numerous groups who refuse to deal with drow arms deals in general are willing to buy batteries, darts, rounds, and scattergun shells from Zeizerer Munition in the (questionable) belief that ammunition carries fewer opportunities for immoral design choices.

Zeizerer Muntion sells special longframe ammunition magazines and batteries, designed to extend the ammuntion or charges a weapon can carry. For any weapon that uses batteries, darts, petrol, rounds, or scattergun shells and that has a capacity of 5 or more, it is possible to buy a longframe battery or magazine to extend the weapon's capacity by 20%, at a price of 5% of the weapon (plus the price of the appropriate base battery forweapons that use charges). In the case of batteries, these longframe batteries are treated as their original capacity for purposes of recharging availability, price, and time. Longframe magazines are bought separately from the ammuntion they can carry. Longframe batteries and magazines can only be used with a specific make and mode of weaponl--a longframe battery for a static shock caster has 48 charges, but can only be used in a static shock caster.