Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

Execution (Ex)

Source Starfinder Enhanced pg. 61
Level Required 14
If you roll a natural 20 on your skill check to deal additional damage on a trick attack, you gain a +4 insight bonus to your next attack roll and can apply the critical effect from your weapon to that attack if it hits. Once you’ve used this ability, you can’t do so again until you spend 1 Resolve Point to regain Stamina Points after a 10-minute rest.