Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

Obliviate (Su)

Source Starfinder Enhanced pg. 61
Level Required 14
For your debilitating trick, you can attempt to fold your pocket dimension around your target and seemingly wink them out of existence. The target must succeed at a Will save or cease to exist for 1d4 rounds. During the duration, all ongoing conditions, spells’ durations, and other effects are paused. Afterward, the target returns to the same square as if no time had passed. You cannot deposit or withdraw items from your pocket dimension if it is occupied by a creature. Once you’ve used this ability to attempt to phase a creature, that creature is immune to your obliviate for 24 hours. You must have the pocket dimension exploit to learn this exploit.