Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

Retiarius (Ex)

Source Starfinder Enhanced pg. 59
Level Required 6
You’ve trained in ancient gladiatorial arts that make use of nets. You gain the Special Weapon Proficiency feat with nyfiber net as a bonus feat. You can trick attack with this weapon. You don’t add trick damage to your attack, but the target is still flat-footed, and you can use debilitating tricks. At level 6, the DC for a creature to escape your nyfiber net using Acrobatics or Strength becomes 10 + your operative level + your Dexterity modifier.