Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

Shank (Ex)

Source Starfinder Enhanced pg. 59
Level Required 2
You’ve learned how to turn anything into a weapon. When using a one-handed non-weapon object as an improvised weapon, you don’t treat it as archaic, and if you would take a –4 penalty to attacks with that weapon because it is improvised, that penalty is reduced by 2.