D20 | Adventure Hook |
1 | Rebels claim that a government uses magic to pacify the populace. |
2 | The magic holding this improbable world together starts to fade. |
3 | Xenodruids seek to merge with a verdant planet’s world-mind. |
4 | A world that once created pleasurable illusions for tourists has gone bad, trapping people beneath the surface. |
5 | When an oracle used to choose government ministers picks a pariah, officials want to suppress the truth. |
6 | A crime syndicate hides on a mystical world that erases their enemies’ memories. The devoured memories feed a supernatural evil. |
7 | Efforts to extract a magic ore are disrupting the world’s magical balance. |
8 | Intense magical fields disrupt advanced technology, causing them to cease functioning—even in orbit—and endangering visiting starships. |
9 | Smugglers actively defy a magocracy’s restrictions on magical exports. |
10 | On a planet tied to the First World, a bizarre stairway leads into an extradimensional space of unknown depth. |
11 | Xenobiologists believe the world they’re surveying is a bundle of eggs of a massive magical beast and seek to preserve this new life. |
12 | A vengeful exile has unleashed an extraplanar bioagent that burns out spellcasters’ nerves. |
13 | Genies war over a world at a nexus of the Elemental Planes. |
14 | A world’s people live out of phase with the Material Plane. They believe recent arrivals are ghosts. |
15 | Unpredictable magical effects on an uninhabited world call for surveying and taming before colonization. |
16 | A malevolent entity is drawn to a world that spawns planar portals. |
17 | Diminutive, hive-minded sapient creatures magically manipulate their world in misguided, dangerous attempts to communicate with visitors. |
18 | A grieving mystic uses enchanted bombs to ignite magical currents and turn back time, releasing unintended effects. |
19 | When a notorious raider snatches a magic stone from a remote world, a curse follows their flight across the galaxy. |
20 | A mighty being, such as a void dragon, consumes magical creatures, forces, and items to become a “death god.” They have a loyal cult. |
D20 | Adventure Hook |
1 | To pursue magical research, an organization needs help in establishing a planetary presence despite danger or resistance. |
2 | A grimoire found in an ancient ruin contains a dangerous ritual to accelerate or dampen a world’s magic. |
3 | An experiment in nascent emotion magic goes awry, contagiously amplifying darker emotions in the populace and threatening pandemonium. |
4 | Previously unknown magical creatures emerge from underground, endangering surface dwellers who might resort to weapons of mass destruction. |
5 | Natural leylines are shifting, causing changes in the geography of magic and heralding a return to lost glory or an oncoming doom. |
6 | Talavet’s followers find sealed legendary gates on several worlds. The locks require the help of Nyarlathotep’s faithful to open. |
7 | Entertainers enhance performances with minor magic, hoping to strike it rich before the damage the magic inflicts catches up with them. |
8 | Several murderous rampages and premature deaths can be traced to a magic item merchant whose wares empower a ghastly artifact. |
9 | A patron needs to transport an antique blade that has healing powers and attracts unwanted attention from across the galaxy. |
10 | Priests of non-good deities have fallen prey to something. Is it a divine punisher, an enemy god’s avenger, or a creature feeding on magic? |
11 | A faction of witchwarpers wants to meld realities on a planetary scale. |
12 | Despite a cover-up, investigation reveals a serial killer’s targets are government agents mutated by magic. |
13 | A corporation wants to raid another’s magical research facility, claiming ethical violations. The magic could afford either corporation a monopoly. |
14 | Infants are being born with magical powers. Does this new pattern suggest a change in magic, sinister meddling, or both? |
15 | A shapechanger invents magical identity verification, which some shapechangers violently oppose and authorities threaten to abuse. |
16 | A recent spate of supernatural disasters can be traced to a secret site tapped into the world’s magical energies. |
17 | Entitled magnates fund studies of transferring magic powers. A breakthrough comes at the cost of innocent lives. |
18 | Warlords or powerful monsters vie for a rare place of power or an artifact, unconcerned for who or what they harm. |
19 | The guardian of a magical place wants to discover why a starship crashed there, unleashing magical radiation. |
20 | An acolyte disappears after claiming the priesthood’s traditional power comes from a source other than their god. |
D20 | Adventure Hook |
1 | Legend says magic is locked in leylines that also imprison a powerful entity. A radical group decides to test this theory. |
2 | Explorers discover natural features that keep magic low on an inhabited world. Some want magic set free; others fear this change. |
3 | Fugitives manipulate magic and the beliefs of a world’s people to hide and keep their enemies at bay. |
4 | Archaeologists uncover evidence that magic wasn’t always low. |
5 | Conspiracy theorists ambush leaders that they suspect hoard magic. |
6 | All of a world’s magic goes to protect it from a nearby black hole. A greedy conqueror threatens this stability. |
7 | Histories claim that the use of magic attracts fiendish attention, but heretics want to test the doctrine. |
8 | The world absorbs magic without diminishing the effects, making learning (though not using) it difficult. Where’s this energy going? |
9 | Members of an age-old order hunt mages and suppress magic use. Enemies and the authorities believe the order hides a secret. |
10 | The first spellcasters have appeared among low-magic people. This “sign” has been interpreted in more bad ways than good. |
11 | A potent, spacefaring extraterrestrial tours low-magic worlds. Some say it’s searching, and others claim it’s changing things. Why? |
12 | Magic-starved monsters prey upon a planet’s population. |
13 | Infamous warriors who carry eldritch heirlooms have answered a psychic call to gather on a low-magic world. |
14 | A scrupulous authority figure wants help freeing a prisoner to aid them in uncovering the shocking reasons for the world’s low magic. |
15 | Eco- and mago-fascists believe low magic is a state of imbalance and releases a transmutation agent to set magic free. |
16 | Those suffering from magical maladies flock to a facility that suppresses magic. |
17 | A wealthy expatriate wants to recover cultural relics from a planet ravaged by nonmagical war and full of environmental hazards. |
18 | Leaders have duped a world’s people for generations with fake magical displays. |
19 | Extraplanar forces have begun to gather on a low-magic world. |
20 | An astrophysicist has discovered the world’s magic is being siphoned into a local star. |