D20 | Adventure Hook |
1 | To pursue magical research, an organization needs help in establishing a planetary presence despite danger or resistance. |
2 | A grimoire found in an ancient ruin contains a dangerous ritual to accelerate or dampen a world’s magic. |
3 | An experiment in nascent emotion magic goes awry, contagiously amplifying darker emotions in the populace and threatening pandemonium. |
4 | Previously unknown magical creatures emerge from underground, endangering surface dwellers who might resort to weapons of mass destruction. |
5 | Natural leylines are shifting, causing changes in the geography of magic and heralding a return to lost glory or an oncoming doom. |
6 | Talavet’s followers find sealed legendary gates on several worlds. The locks require the help of Nyarlathotep’s faithful to open. |
7 | Entertainers enhance performances with minor magic, hoping to strike it rich before the damage the magic inflicts catches up with them. |
8 | Several murderous rampages and premature deaths can be traced to a magic item merchant whose wares empower a ghastly artifact. |
9 | A patron needs to transport an antique blade that has healing powers and attracts unwanted attention from across the galaxy. |
10 | Priests of non-good deities have fallen prey to something. Is it a divine punisher, an enemy god’s avenger, or a creature feeding on magic? |
11 | A faction of witchwarpers wants to meld realities on a planetary scale. |
12 | Despite a cover-up, investigation reveals a serial killer’s targets are government agents mutated by magic. |
13 | A corporation wants to raid another’s magical research facility, claiming ethical violations. The magic could afford either corporation a monopoly. |
14 | Infants are being born with magical powers. Does this new pattern suggest a change in magic, sinister meddling, or both? |
15 | A shapechanger invents magical identity verification, which some shapechangers violently oppose and authorities threaten to abuse. |
16 | A recent spate of supernatural disasters can be traced to a secret site tapped into the world’s magical energies. |
17 | Entitled magnates fund studies of transferring magic powers. A breakthrough comes at the cost of innocent lives. |
18 | Warlords or powerful monsters vie for a rare place of power or an artifact, unconcerned for who or what they harm. |
19 | The guardian of a magical place wants to discover why a starship crashed there, unleashing magical radiation. |
20 | An acolyte disappears after claiming the priesthood’s traditional power comes from a source other than their god. |