D20 | Adventure Hook |
1 | When a world outlaws all religion, the faithful seek aid in smuggling relics offworld before they’re destroyed. |
2 | Divine magic suddenly ceases working on a planet in the middle of a religious festival. |
3 | Copies of a banned religious text suddenly begin appearing everywhere, all with the same passages highlighted. |
4 | An anti-religion crusade sweeps through dozens of settlements, damaging church-owned property and harming the openly faithful. |
5 | Ancient beings return to a world that once worshiped them to find its inhabitants have abandoned all forms of religion. |
6 | Archaeologists discover ancient temple ruins under the capital city of a world with no religions. |
7 | A group of escaped criminals poses as gods on a world with no religions. |
8 | A planet that disdains all deities and religious magic now needs holy magic to combat a plague. |
9 | Several missionaries disappear while traveling to a remote world of sentient machines who are suspicious of religion. |
10 | When technology begins to fail on an atheistic world, a stranger arrives claiming to have the ability to “heal” the machines with divine magic. |
11 | Recently uncovered paperwork reveals that a certain company owns a warehouse full of holy paraphernalia for a religion no one has ever heard of. |
12 | To stop a catastrophe, a collection of ancient religious relics must be retrieved from the vaults of an organization of skeptics. |
13 | Scholars find a map that depicts the domains of various minor gods in a state of flux. |
14 | Religious pilgrims make regular stops on an atheistic world, and the xenophobic residents want it to stop. |
15 | A religious corporation is suspected of illegally operating on certain worlds through supposedly secular subsidiaries. |
16 | A popular religion’s clergy are revealed to be shapeshifters, causing a crisis of faith. |
17 | A group claims to have slain a god and will do so again unless their demands are met. |
18 | A portal opens onto a small, remote settlement populated by outsiders who seem unaware of their origins. |
19 | A market for illicit religious art will soon hold its annual auction. |
20 | A mysterious figure has the power to radically alter a person’s religious views with only a touch. |