| D20  |  Adventure Hook |  
  | 1 |  When a world outlaws all religion, the faithful seek aid in smuggling relics offworld before they’re destroyed.  |  
  | 2 |  Divine magic suddenly ceases working on a planet in the middle of a religious festival.  |  
  | 3 |  Copies of a banned religious text suddenly begin appearing everywhere, all with the same passages highlighted.  |  
  | 4 |  An anti-religion crusade sweeps through dozens of settlements, damaging church-owned property and harming the openly faithful.  |  
  | 5 |  Ancient beings return to a world that once worshiped them to find its inhabitants have abandoned all forms of religion.  |  
  | 6 |  Archaeologists discover ancient temple ruins under the capital city of a world with no religions.  |  
  | 7 |  A group of escaped criminals poses as gods on a world with no religions.  |  
  | 8 |  A planet that disdains all deities and religious magic now needs holy magic to combat a plague.  |  
  | 9 |  Several missionaries disappear while traveling to a remote world of sentient machines who are suspicious of religion.  |  
  | 10 |  When technology begins to fail on an atheistic world, a stranger arrives claiming to have the ability to “heal” the machines with divine magic.  |  
  | 11 |  Recently uncovered paperwork reveals that a certain company owns a warehouse full of holy paraphernalia for a religion no one has ever heard of.  |  
  | 12 |  To stop a catastrophe, a collection of ancient religious relics must be retrieved from the vaults of an organization of skeptics.  |  
  | 13 |  Scholars find a map that depicts the domains of various minor gods in a state of flux.  |  
  | 14 |  Religious pilgrims make regular stops on an atheistic world, and the xenophobic residents want it to stop.  |  
  | 15 |  A religious corporation is suspected of illegally operating on certain worlds through supposedly secular subsidiaries.  |  
  | 16 |  A popular religion’s clergy are revealed to be shapeshifters, causing a crisis of faith.  |  
  | 17 |  A group claims to have slain a god and will do so again unless their demands are met.  |  
  | 18 |  A portal opens onto a small, remote settlement populated by outsiders who seem unaware of their origins.  |  
  | 19 |  A market for illicit religious art will soon hold its annual auction.  |  
  | 20 |  A mysterious figure has the power to radically alter a person’s religious views with only a touch. |