D20 | Adventure Hook |
1 | An outsider is being held captive by those who worship them. |
2 | A humble traveler suddenly begins manifesting miracles and gathers a following. Are they a charlatan looking to earn power? |
3 | A fanatical, splinter religion attempts to build a doomsday device to hasten the end of the galaxy. |
4 | Rival demigods want to settle a challenge by recruiting offworlders for a series of trials while trying to convert them. |
5 | A series of recent disasters on an inhabited world reveals the planet to be a god waking from eons of slumber. |
6 | A capricious god grants temporary deific powers to passersby as tests of their moral fiber. |
7 | A monotheistic world makes first contact with the greater galaxy, and many citizens become enamored with the idea of other gods. |
8 | A new god manifests as a gestalt entity through the bodies of dozens of individuals, their minds linked by technology or magic. |
9 | On a formerly atheistic world, hundreds of minor deities begin appearing for nearly every concept imaginable. |
10 | A large collection of demonic or celestial creatures emerge on a distant planet with a small population. |
11 | Alien beings who purport to hail from another dimension promise eternal bliss to those who demonstrate their worthiness. |
12 | When a god is gravely wounded in conflict with another deific power, their followers look for help to heal their god. |
13 | An asteroid is on a collision course with a world and can be diverted from its course only by the power of a reluctant god. |
14 | A religious sect claims that the sacrifice of an entire world’s population is needed to placate their god. |
15 | A relic appears in the possession of a meek traveler. Others race to retrieve it before a conjunction of stars activates the item. |
16 | Robots seem to gain souls after being constructed to fight a holy war, and they now struggle with their purpose. |
17 | An ancient religious icon depicts an individual who only recently rose to prominence. |
18 | The roads and highways of a metropolis form a devotional symbol that generates new power for a god as people travel them. |
19 | A god has been stripped of their powers by rival deities and seeks assistance in navigating the mortal world. |
20 | A researcher discovers religious texts that mention a location even the gods fear to go—and seeks volunteers for an expedition. |
D20 | Adventure Hook |
1 | The legitimacy of a museum’s collection of religious artifacts is called into question; the curator asks for help in proving otherwise. |
2 | Several assassinations occur at a conference of spiritual leaders from various religious institutions. |
3 | A distraught family hopes to rescue a loved one from a strange cult. |
4 | The key to a serial killer’s crimes hides in an obscure religious text. |
5 | A wealthy eccentric attempts to purchase an entire minor religion. |
6 | Pilgrims seek transport to observe an interstellar religious event. |
7 | A state-sponsored religion suddenly enacts a suffocating bureaucracy. |
8 | Adherents of a peaceful religion begin to purchase weapons of war. |
9 | Religious extremists take over a facility and make extensive demands. |
10 | A manufacturer of mass-produced religious curios needs help ensuring its goods reach the market before its competitors. |
11 | Facets of a religious holiday begin appearing in unrelated pieces of pop culture throughout the galaxy. |
12 | A whistle-blower who uncovered a religious leader’s corruption needs protection from that faith’s followers. |
13 | A group of pious adherents need to raise credits to save an orphanage, though an opposing deity’s interference makes their task more difficult. |
14 | Personalized pantheons of gods are a high-status purchase, and the devout followers of a single deity look to carve out a place of their own. |
15 | A corporation releases an app called “God 2.0”; local religious groups find the software blasphemous and demand its deletion. |
16 | A religion looks to grow its congregation by appealing to a wider audience but requires help navigating the current social landscape. |
17 | A previously unknown world appears, which many religions take it as a sign (with contradictory meanings). |
18 | A religious organization enacts a smear campaign against a rival group using information it acquired illicitly. |
19 | A religious group suddenly places bounties on seemingly unconnected individuals. |
20 | An outsider seeks to reform their ways, but they need asylum from religious groups who want to slay them. |
D20 | Adventure Hook |
1 | When a world outlaws all religion, the faithful seek aid in smuggling relics offworld before they’re destroyed. |
2 | Divine magic suddenly ceases working on a planet in the middle of a religious festival. |
3 | Copies of a banned religious text suddenly begin appearing everywhere, all with the same passages highlighted. |
4 | An anti-religion crusade sweeps through dozens of settlements, damaging church-owned property and harming the openly faithful. |
5 | Ancient beings return to a world that once worshiped them to find its inhabitants have abandoned all forms of religion. |
6 | Archaeologists discover ancient temple ruins under the capital city of a world with no religions. |
7 | A group of escaped criminals poses as gods on a world with no religions. |
8 | A planet that disdains all deities and religious magic now needs holy magic to combat a plague. |
9 | Several missionaries disappear while traveling to a remote world of sentient machines who are suspicious of religion. |
10 | When technology begins to fail on an atheistic world, a stranger arrives claiming to have the ability to “heal” the machines with divine magic. |
11 | Recently uncovered paperwork reveals that a certain company owns a warehouse full of holy paraphernalia for a religion no one has ever heard of. |
12 | To stop a catastrophe, a collection of ancient religious relics must be retrieved from the vaults of an organization of skeptics. |
13 | Scholars find a map that depicts the domains of various minor gods in a state of flux. |
14 | Religious pilgrims make regular stops on an atheistic world, and the xenophobic residents want it to stop. |
15 | A religious corporation is suspected of illegally operating on certain worlds through supposedly secular subsidiaries. |
16 | A popular religion’s clergy are revealed to be shapeshifters, causing a crisis of faith. |
17 | A group claims to have slain a god and will do so again unless their demands are met. |
18 | A portal opens onto a small, remote settlement populated by outsiders who seem unaware of their origins. |
19 | A market for illicit religious art will soon hold its annual auction. |
20 | A mysterious figure has the power to radically alter a person’s religious views with only a touch. |