D20 | Adventure Hook |
1 | A recently awakened AI seeks aid in emancipating its core from a heavily guarded corporate facility. |
2 | A cloning accident causes havoc in a top secret laboratory. |
3 | A fleet of automated starships sends an SOS from a hazardous area. |
4 | A popular vidgame starts blackmailing its players. |
5 | Dangerous virtual reality characters have escaped into the real world. |
6 | A strange alien signal interrupts all communication arrays in a system, including vital emergency transmissions. |
7 | Life support systems in a hostile atmosphere begin to fail. |
8 | An anomalous planet in the Vast turns out to be a titanic computer calculating an unknown equation. |
9 | A world develops an organic computer network that begins to painfully absorb the minds of any who access it. |
10 | A robotic civilization begins a campaign to “liberate” all technology. |
11 | Members of an advanced culture offer to sell technology that can create a star from nothing, sparking a bidding war. |
12 | Mysterious tractor beams have been pulling starships into a seemingly empty area of space. No ship has returned. |
13 | A rogue computer virus has shut down most electronic systems and caused security robots to turn on citizens. |
14 | A dangerous nanite malfunction threatens an entire world. |
15 | A mischievous hacker is creating digital graffiti on a settlement’s holographic billboards that riles citizens toward an uprising. |
16 | A comet is actually an immense hologram populated by electronic duplicates of hundreds of historical and pop culture figures. |
17 | The inhabitants of an advanced society leave all decision making to an AI network. One day, they’re told to declare war on a neighbor. |
18 | A mysterious signal emanates from a world ruled by the collective uploaded consciousnesses of the entire world’s population. |
19 | The antigrav generators beneath a floating city begin to fail for unknown reasons. |
20 | A massive colony ship careens toward an inhabited world, and the crew members are all in an unknown form of cryogenic sleep. |
D20 | Adventure Hook |
1 | A world’s first contact comes via an alien lawsuit alleging a metal slug its denizens launched ceremoniously into space damaged a starship. |
2 | A small settlement in the Vast struggles with an alien pathogen and requires delivery of new sanitation equipment. |
3 | A manufacturer wants to sell advanced arms to a mercenary company on a less-advanced world despite significant opposition. |
4 | A scientific probe that crashed on an inhabited world and sparked its industrial revolution must be recovered. |
5 | A destabilizing economic boom occurs when rich veins of precious metals are discovered deep underground. |
6 | An ancient transmission from offworld foreshadows catastrophe. |
7 | A millennia-old probe from an alien culture has been recovered and holds encrypted data believed to lead to its utopian home world. |
8 | A scientific facility testing new advances in technology vanishes. |
9 | An astronaut of an alien species is stranded on a world that fears them. |
10 | A newly contacted species asks for help clearing a mass of satellites and space junk that prevents space travel. |
11 | An individual claiming to be a time traveler attempts to advance the technological development of an industrial culture. |
12 | A sudden increase in pollution levels on a particular world sparks several ecological disasters. The inhabitants must evacuate for their safety. |
13 | A world’s miraculous advances in medicine are traced back to a captive alien beast that’s being unethically experimented on. |
14 | A humongous spacefaring creature enters orbit around a world, dangerously affecting its tides. |
15 | Invasive alien flora is taking over a planet’s natural areas, and the indigenous culture doesn’t have the resources to combat it. |
16 | A seemingly low- or medium-technology species not only isn’t fazed by first contact, but presents a technologically-advanced gift. |
17 | The society of a world with rare megafauna pleads for help to combat poachers wielding advanced weaponry. |
18 | A society claims that its planet’s landmarks were built by aliens. |
19 | A planet’s strong magnetic fields preclude computer technology. |
20 | A local war escalates to other worlds with the introduction of starships. |
D20 | Adventure Hook |
1 | The rust red dust of a remote moon is discovered to be ancient nanites that could still hold data of an advanced civilization. |
2 | An impending natural disaster threatens mass extinction of the nascent ecosystems on a planet where technology doesn’t function. |
3 | A starship seemingly made from stone contains a Stone Age culture of people who don’t realize they’re in space. |
4 | A world’s inhabitants shy away from any form of technology, a repercussion of a previous calamity caused by such machines. |
5 | A member of a low-technology culture found advanced technology that gives them immense power over others in their society. |
6 | A world is dotted with an advanced civilization’s ancient ruins that the natives claim are haunted. |
7 | A war between two analog weapon–wielding nations escalates when an unknown arms dealer gives one side laser weaponry. |
8 | A criminal group takes an entire starport hostage after grounding all vehicles with an EMP. |
9 | Anomalous weather patterns on a distant planet threaten the safety of a group that has forsworn technology. |
10 | A creche containing larval versions of living weapons has been occupied by a dangerous military force. |
11 | Rival corporations enact plans to uplift the same low-technology civilization and make them loyal customers. |
12 | Visitors to a planet that’s home to enormous sapient life forms are captured and treated like beasts. |
13 | A postapocalyptic civilization has built its recovering society upon buried megacities, not knowing what technology might lie beneath. |
14 | Explorers are treated as returning royalty upon first contact with an alien species, whose legends tell of ancient monarchs who came from the stars. |
15 | A low-technology civilization builds its settlements on the backs of massive, flying fauna, but trophy-hunting tourists now threaten that society’s growing population. |
16 | First-contact tours have become popular with the hyper-rich, but one such ship needs rescuing from a hostile low-technology civilization. |
17 | First contact is made with a pre-industrial alien species that already speaks Common. They claim to have learned it from ghosts made of starlight who live in a nearby system of caves. |
18 | After first contact, a low-technology society becomes addicted to Pact Worlds consumer goods and willingly barters away crucial resources for steady supplies. |
19 | A strange disease renders the affected unable to comprehend even the simplest technology. |
20 | The society of a resource-rich planet rejects proposals to harvest these resources, but certain groups refuse to take “no” for an answer. |
Tech Category | Adventure Hook | Weapons | Armor | Vehicles | Other |
1: Archaic Age | — | archaic | archaic | biological transport, nonpowered land and water | pre-industrial technology |
2: Industrial Age | — | analog flame, melee, and non-automatic projectile | — | land, water | industrial technology |
3: Space Age | suborbital and orbital flight | automatic, laser, and non-analog flame and projectile | space suits | air | computers (tier 0–2), nuclear technology |
4: Digital Age | limited satellite flight | sintered melee; sonic | nonarchaic armor with environmental protections | — | computers (tier 3–4), modern Earth–equivalent technology, holographic technology, infospheres, personal comm units |
5: Cybernetic Age | limited sublight interplanetary travel, starships (thrusters only) | powered, shock; integrated weapons; ultrathin melee | powered armor | multi-type, tunneling | artificial/virtual intelligence, computers (tier 5–6), cybernetics, domestic drones, jetpacks, jump jets, robots, starship data nets, system-wide comm units |
6: Biotech Age | biomechanical starships (thrusters only) | living weapons | dendron armor, preserver’s mantle | — | biotech, spore starship weapons |
7: Pre-Drift Age | interplanetary travel, non-Drift interstellar engines | molecular rift melee, cryo, plasma, and gravitation weapons | — | hover | artificial gravity, computers (tier 7–8), force fields, graviton and hover technology, x-ray visors |
8: Drift Age | faster-than-light Drift travel | dimensional blade/slice and zero-edge melee, disintegrator, nanite | — | quantum | computers (tier 9–10), nanotechnology, quantum technology, regeneration tables, standardized credit currency, unlimited comm units, UPBs |
9: Intergalactic Age | non-Draft faster-than-light travel, travel beyond the galactic rim, sivv rel-space drives, witchwyrd planar aperture drives | AG weapons, degenerator weapons, dimensional disruption | AG armor | — | advanced or unknown alien technology, Azlanti technology, computers (tier 10+), kishalee relics, sivv relics, witchwyrd technology |