D20 | Adventure Hook |
1 | The rust red dust of a remote moon is discovered to be ancient nanites that could still hold data of an advanced civilization. |
2 | An impending natural disaster threatens mass extinction of the nascent ecosystems on a planet where technology doesn’t function. |
3 | A starship seemingly made from stone contains a Stone Age culture of people who don’t realize they’re in space. |
4 | A world’s inhabitants shy away from any form of technology, a repercussion of a previous calamity caused by such machines. |
5 | A member of a low-technology culture found advanced technology that gives them immense power over others in their society. |
6 | A world is dotted with an advanced civilization’s ancient ruins that the natives claim are haunted. |
7 | A war between two analog weapon–wielding nations escalates when an unknown arms dealer gives one side laser weaponry. |
8 | A criminal group takes an entire starport hostage after grounding all vehicles with an EMP. |
9 | Anomalous weather patterns on a distant planet threaten the safety of a group that has forsworn technology. |
10 | A creche containing larval versions of living weapons has been occupied by a dangerous military force. |
11 | Rival corporations enact plans to uplift the same low-technology civilization and make them loyal customers. |
12 | Visitors to a planet that’s home to enormous sapient life forms are captured and treated like beasts. |
13 | A postapocalyptic civilization has built its recovering society upon buried megacities, not knowing what technology might lie beneath. |
14 | Explorers are treated as returning royalty upon first contact with an alien species, whose legends tell of ancient monarchs who came from the stars. |
15 | A low-technology civilization builds its settlements on the backs of massive, flying fauna, but trophy-hunting tourists now threaten that society’s growing population. |
16 | First-contact tours have become popular with the hyper-rich, but one such ship needs rescuing from a hostile low-technology civilization. |
17 | First contact is made with a pre-industrial alien species that already speaks Common. They claim to have learned it from ghosts made of starlight who live in a nearby system of caves. |
18 | After first contact, a low-technology society becomes addicted to Pact Worlds consumer goods and willingly barters away crucial resources for steady supplies. |
19 | A strange disease renders the affected unable to comprehend even the simplest technology. |
20 | The society of a resource-rich planet rejects proposals to harvest these resources, but certain groups refuse to take “no” for an answer. |