Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
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Dousing Shield

Source Near Space pg. 151
A dousing shield looks similar to a standard riot shield, though it is more often used in situations where the wielder is in danger of catching fire. While you are wielding a dousing shield, you gain a +2 circumstance bonus to the attack roll of bull rush combat maneuvers. With a series of reservoirs containing flame-smothering chemicals, a dousing shield also functions as a fire extinguisher, except that it can end only your own burning condition and you can activate it as a move action. If you are Large or larger, you must activate the fire extinguisher feature of the shield over 2 consecutive rounds to end the burning condition (requiring the use of 2 charges). The 20 charges of a dousing shield’s fire extinguisher can be replenished for 5 credits.

Basic

Source Near Space pg. 151
Level 2; Price 900
Shield Bonus +1/+1; Max Dex +3; Armor Check Penalty -2
Bulk 2; Upgrades 1

Field

Source Near Space pg. 151
Level 7; Price 6,800
Shield Bonus +1/+2; Max Dex +4; Armor Check Penalty -2
Bulk 2; Upgrades 2

Advanced

Source Near Space pg. 151
Level 12; Price 36,800
Shield Bonus +1/+2; Max Dex +4; Armor Check Penalty -1
Bulk 2; Upgrades 2

Elite

Source Near Space pg. 151
Level 17; Price 256,000
Shield Bonus +1/+3; Max Dex +5; Armor Check Penalty -1
Bulk 2; Upgrades 2