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Source Starfinder Core Rulebook pg. 343 Classes Mystic 5 School enchantment (compulsion, language-dependent, mind-affecting) Targets up to one creature/level, no two of which can be more than 30 ft. apart Duration 1 round/level
DescriptionThis spell functions like command, except you can affect up to one creature per level and the targets continue the specified activity beyond 1 round. At the start of each commanded creature’s action after the first, it can attempt another Will saving throw to break free from the spell. Each creature must receive the same command.
Source Starfinder Core Rulebook pg. 343 Classes Mystic 1 School enchantment (compulsion, language-dependent, mind-affecting) Casting Time 1 standard action Range close (25 ft. + 5 ft./2 levels) Targets one living creature Duration 1 round Saving Throw Will negates; Spell Resistance yesDescriptionYou give the target one of the following commands, which it obeys to the best of its ability at its earliest opportunity. If the target can’t carry out your command on its next turn, the spell automatically fails.
Approach: The target moves toward you as quickly and directly as possible for 1 round, taking no other actions and triggering reactions (such as attacks of opportunity) for this movement as normal.
Drop: The target drops whatever it is holding. It can’t pick up any dropped item until its next turn.
Fall: The target falls to the ground and remains prone for 1 round. It can otherwise act normally.
Flee: The target moves away from you as quickly and directly as possible for 1 round, taking no other actions and provoking reactions (such as attacks of opportunity) for this movement as normal.
Halt: The target is dazed for 1 round.
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