0-Level Adhere: Create a strong molecular bond with an object or in a square. Climate Adaptation: Protect a creature from extreme heat or cold. Conjure Grenade: You rapidly conjure and assemble the components to make a grenade. Dancing Lights: Create and direct up to four lights. Daze: Humanoid creature of CR 3 or lower is dazed. Detect Affliction: Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction. Detect Magic: Detect spells and magic items within 60 feet. Distant Speech: Your speech is audible for half a mile outdoors or 1,000 feet indoors. Enduring Stylus: You trace a symbol or phrase upon a nonmagical object or solid surface with your touch, which becomes permanently imprinted on the object’s surface. Energy Ray: Ray deals 1d3 acid, cold, electricity, or fire damage. Fabricate Scrap: You turn 1 bulk of inert matter, such as debris, dust, rocks, or other unattended 0-level items, into 1 bulk of junked electronic equipment. Ghost Sound: Create minor illusory sounds. Glowing Wall: Create a plane of colored light. Holographic Interface: Generate a holographic interface that lets you interact with a computer. Magic Mark: Place a visible or invisible mark of your choosing on a creature or object. Measure: Learn the measurements of creatures and objects in an area. Mending: Restore 1d4 Hit Points to an object or construct. Misfire: Cause an item to fail to function. Omnitool: Create tools needed for Engineering checks. Psychokinetic Hand: Telekinetically move an object of 1 bulk or less. Spark: Ignite a flammable object. Starwalk: You can better control your movement in zero gravity. Telepathic Message: Send a short telepathic message and hear simple telepathic replies. Token Spell: Perform simple magical effects. Transfer Charge: Move charges from one power source to another source of the same type. Vanishing Trick: Turn an object invisible. Varied Veneer: Make an object appear broken or nonfunctional, or make a broken object appear to be functional. Wardrobe Change: You magically alter whatever clothes you’re wearing, transforming them into a new outfit.
1st-LevelAdamantine Shot: Transmute ammunition into adamantine alloy and attack with it, dealing damage and inferring special properties. Akashic Download: You do a cosmic search of the Akashic Record for information about a topic. Akashic Tutor: You communicate with the Akashic Record of one of your classmates or former instructors, asking them to assist you in a task. Auto-cam: Record what occurs around you and store it on a data drive. Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature Bolster Spell: Enhance another creature’s spell as it’s being cast. Broadcast Message: Send out a repeating telepathic message to all creatures in an area. Command Icon: Create a rallying symbol of light above a target creature that provides several beneficial effects. Comprehend Languages: You understand all spoken, signed, and written or tactile languages. Create Ammunition: Create a specific type of ammunition, such as arrows or a battery. Dampen Spell: Weaken a cast spell as a reaction. Detect Radiation: Detect radiation within 120 feet. Detect Tech: Detect technological items with charges or that replenish charges within 60 feet. Disguise Self: Change your appearance. Dissonance Strike: Attack to deal 4d4 sonic damage with a deafen critical effect. Electric Light Show: This spell lets you create a charming electrical light show that can mimic fireworks, skywrite a message or logo, or depict anything—from birds and butterflies to a colorful dragon or starship. Erase: Remove writings of either magical or mundane nature. Extra Sense: You magically amplify or add to a target’s senses. Flight: Allow yourself or others to fly. Fluid Morphism: Provide an enhancement bonus to a creature's ability and skill checks. Gloom Mote: Create a mote of light from the Shadow Plane, which draws other nearby lights down into shadow. Grease: Make a 10-ft. square or one object slippery. Hardlight Spheres: Conjure 4 glowing orbs that provide illumination and can be hurled as ranged attacks, dealing 1d8 bludgeoning damage and dazzling nearby foes. Helping Hands: Grant extra hands that assist with some skill checks and item manipulation. Hide Weapon: You can make a small arm or one-handed weapon disappear into your body. Hold Portal: Hold a door shut. Holographic Image: Illusory double of your likeness can talk and cast spells. Identify: Gain +10 bonus to identify items of a magic or technological nature. Incompetence: Targeted creatures lose proficiency with one type of weapons Jolting Surge: Touch deals 4d6 electricity damage. Junk Armor: You turn a pile of technological junk into a suit of light armor, or use it to upgrade a suit of light armor into heavy armor. Junk Grenade: You transform a pile of technological junk into three grenades. Junk Shards: You summon sharp fragments of technological junk that fly toward your target and deal 3d6 piercing and slashing damage. Junksword: Turn junk into a one-handed melee weapon Keen Senses: Target gains low-light vision and a +2 bonus to Perception checks. Know Coordinates: Learn the exact location of one creature on the same world as you. Life Bubble: Encase targeted creatures with a shell of tolerable atmosphere. Lifting Frame: Holographic lifting frame increases the target’s Strength modifier for carrying capacity and destroying objects. Luminous Tag: You conjure a shining beacon that flies across the battlefield, latching onto a target in range. Magic Arrow: You launch magical projectiles from your fingertips. Magic Missile: Two missiles deal 1d4+1 force damage. Mental Silence: You create an anti-telepathic field around yourself. Minibot Messenger: You conjure a miniature messenger robot that appears in your space. Modulate Frequency: Modify the sounds emitted by an object or creature. Necromantic Revitalization: Restore hit points to an undead creature Overheat: Deal 2d8 fire damage to creatures in cone. Patch Tech: Gain a +3 bonus to checks to arm explosives, disable devices, and repair items. Phase Blade: You infuse the weapon with magic, allowing you to phase the weapon in and out of existence to partially bypass armor. Polymorph: Change the target's shape into that of another creature Pressurize: You increase the water pressure in pressurize’s area, dealing 2d10 bludgeoning damage to creatures that enter or start their turn in the area. Proximity Alert: Set a magical alarm in an area. Recall: Once during the duration, as a reaction, you can reroll a failed skill check to recall knowledge. Remote Operation: Remotely operate the controls of a computer or vehicle out to a short distance. Scan Environment: You analyze the naturally occurring environment in the area, learning the state of the atmosphere, biomes, and gravity. Shrapnel Shot: Create and launch a projectile that deals piercing damage to the target and then explodes, dealing piercing damage in a burst. Shrink Object: You shrink the target item, transmuting it into a smaller version of itself. Summon Creature: This spell summons an extraplanar creature. Supercharge Weapon: Touched weapon deals extra damage. Swim: You magically enhance one or more targets’ physiologies to allow them to swim through liquids with increasing levels of ease and grace. Tectonic Shift: You create the sensation of a massive earthquake for a short period of time, causing affected creatures to become unsteady on their feet. Translocate Object: You instantly transfer an object held in your hand to the hand of a willing creature within range. Tripartite Beam: You fire three spiraling beams of glowing energy at a target that intertwine midflight into a single tripartite ray. Unseen Servant: Invisible force obeys your commands. Update Tech: Transform an archaic item into its futuristic equivalent. Verdant Code: You turn data into plant matter that either instantly explodes outward or lurks within a device. Wall of Fog: Create a bank of obscuring fog.
2nd-LevelAdamantine Shot: Transmute ammunition into adamantine alloy and attack with it, dealing damage and inferring special properties. Akashic Tutor: You communicate with the Akashic Record of one of your classmates or former instructors, asking them to assist you in a task. Anchor: Create a magical anchoring cable. Artificial Geyser: You create a burst of pressurized boiling water. Auto-cam: Record what occurs around you and store it on a data drive. Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature Biomechanical Symbiosis: You energize the target’s natural healing. Biotic Taclash, Lesser: Create a magic taclash with extra abilities. Body Double: You make one creature look like another. Bolster Spell: Enhance another creature’s spell as it’s being cast. Bypass Password: Use magic to access a password-protected computer. Caustic Conversion: Fling magical nanites as a ranged attack that deals 4d4 acid damage to one target, plus 5 additional damage in subsequent rounds. Cavitation Sphere: You cause a rapid change of pressure in liquid to form vapor-filled cavities, causing damaging localized shock waves. Command Undead: Undead creature obeys your commands. Conduit of Destruction: Release your magic in a chaotic aura that deals piercing and/or sonic damage and expands each round. Dampen Spell: Weaken a cast spell as a reaction. Dampening Field: The target becomes encased in a field that dampens sounds and vibrations. Darkvision: Grant ability to see 60 feet in total darkness. Daze Monster: Target living creature of CR 5 or lower is dazed. Delay Countermeasures: Delay one computer’s countermeasures. Deprive Knowledge: You strip the target creature of key knowledge. Digital Shield: When you take damage from an effect, you can create a defensive conduit between yourself and one technological object. Directed Denial of Strength Attack: Cause creatures to become encumbered Edit Code: You can cast edit code as a reaction when a target creature within range attempts an ability check, attack roll, saving throw, or skill check. Electroplating: Give kinetic weapons the ability to bypass material-based damage reduction Emberstep: Leaves a trail of fire behind you. Empathic Support: Grant alternate uses of the aid another, covering fire, and harrying fire actions. Extra Sense: You magically amplify or add to a target’s senses. Flight: Allow yourself or others to fly. Flux Density: When you cast flux density, choose rise or sink. Fog Cloud: Create a fog that obscures vision. Hack Wetware: If the target fails its saving throw, you form a link between their mind and a computer you touch at the time of casting, allowing you to hack their brain as if it were a computer to examine or manipulate memories and implant suggestions. Holographic Image: Illusory double of your likeness can talk and cast spells. Hoverdisk: Conjure a hovering disk to ride or transport cargo. Implant Data: Embed one piece of data per level in a target computer or system. Inflame: If target takes any physical damage the spell dead 4d6 damage to target and all around them. Inject Nanobots: Touch deals 4d8 damage to target and causes the confused condition. Instant Upgrade: Briefly conjure a cybernetic augmentation. Invisibility To Technology: Technological items can’t detect target. Invisibility: Target is invisible for 1 minute per level or until it attacks. Junk Grenade: You transform a pile of technological junk into three grenades. Junksword: Turn junk into a one-handed melee weapon Jury-Rig: You can use magic to temporarily fix an object. Knock: Opens a locked or magically sealed door. Laser Net: Fill a chamber or hall with deadly laser beams. Last Gasp: Stop a creature from suffocating. Logic Bomb: Target computer deals 6d6 energy damage to the first creature that tries and fails to use it. Magic Arrow: You launch magical projectiles from your fingertips. Make Mischief: Invisible tendrils form that you can use to cause mischief. Make Whole: Restore 5d6 Hit Points to an object or construct. Manipulate Tech: Operate a weapon or technological item from a distance. Mental Muscle: You channel your mental mastery as magic that directly reinforces your body, allowing you to perform brief physical feats as acts of willpower. Microbot Assault: Cloud of tiny robots harasses creatures within it. Minibot Messenger: You conjure a miniature messenger robot that appears in your space. Mirror Image: Create decoy duplicates of yourself. Necromantic Revitalization: Restore hit points to an undead creature Optimize Technology: Protect a vehicle, or technological device from environmental hazards. Osmose: Instantly interrogate a source of data for relevant info. Paranoia: Force a creature to lash out at everyone, even their friends. Personal Gravity: You alter gravity’s effects on you. Polymorph: Change the target's shape into that of another creature Propelled Leap: You magically propel yourself through the air to a space within range. Recharge: Replenish charges in a battery or item capable of holding charges. Revealing Light: Target light source suppresses invisibility. Rocket Dash: You briefly transform into a rocket of flame and blast forward, moving in a straight line and dealing 5d6 fire damage to all creatures and objects in the line, and then you reappear at the end of the line. School Spirit: In your time of need, you call upon a spirit of your school to help you. Security Seal: Magically lock a portal, a container, or a security system. See Invisibility: See invisible creatures or objects. Shrapnel Shot: Create and launch a projectile that deals piercing damage to the target and then explodes, dealing piercing damage in a burst. Shrink Object: You shrink the target item, transmuting it into a smaller version of itself. Spider Climb: Grant ability to walk on walls and ceilings. Summon Creature: This spell summons an extraplanar creature. Supercharge Armor: You supercharge the target armor. Sustaining Shelter: You gently coax the surrounding terrain into a defensive dome capable of protecting you from harmful environments. Swim: You magically enhance one or more targets’ physiologies to allow them to swim through liquids with increasing levels of ease and grace. Tectonic Shift: You create the sensation of a massive earthquake for a short period of time, causing affected creatures to become unsteady on their feet. Trifold Explosion: By drawing on the latent energy that surrounds everything, you trigger a series of magical explosions. Upgrade Summon: This spell temporarily empowers the abilities of a summoned creature. Vigilant Junkbot: Create a temporary robot made of junk that can protect you from ranged or melee attacks. Void Vessel: You grant one or more targets the ability to survive in vacuum. Wall of Steam: Create a wall of fog that emits scalding steam in one direction.
3rd-Level Acid Puddle: Create a damaging pool of acid. Adamantine Shot: Transmute ammunition into adamantine alloy and attack with it, dealing damage and inferring special properties. Akashic Tutor: You communicate with the Akashic Record of one of your classmates or former instructors, asking them to assist you in a task. Arcane Sight: Magical sources become visible to you. Archive: You magically remove data from the target computer or module. Arcing Surge: Deal 10d6 electricity damage in a 120-foot line. Auto-cam: Record what occurs around you and store it on a data drive. Autopilot: Install a temporary AI into a vehicle that can act as an autopilot. Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature Blast Door: Conjure a door that blocks off a hallway. Bolster Spell: Enhance another creature’s spell as it’s being cast. Burning Ash Cloud: Creates a cloud that blocks vision and causes fire damage. Clairaudience/Clairvoyance: Hear or see at a distance for 1 minute per level. Conduit of Destruction: Release your magic in a chaotic aura that deals piercing and/or sonic damage and expands each round. Corrode Battery: You cause the energy cells of a technological item to corrode, causing it to unreliably hold a charge. Death Affinity: You infuse the target with necromantic energy, physically altering their form into an amalgam of life and undeath. Dimensional Crash: You instantly transfer yourself from your current location to a spot within range that’s occupied by another creature, otherwise functioning as per dimension door. Discharge: Disrupts or depowers one target technological item or construct. Dispel Magic: Cancel one magical spell or effect. Displacement: Attacks miss target 50% of the time. Duplicate Data: Copy data and any countermeasures from a single computer to another device in your possession. Entropic Grasp: Touch decays a construct or nonmagical manufactured item once per round per level. Etheric Shards: You harden ethereal matter into interplanar blades that are invisible to those who cannot see into the Ethereal Plane. Explosive Blast: Deal 9d6 fire damage to creatures in a 20-foot radius. Extra Sense: You magically amplify or add to a target’s senses. Flash Boil: You cause water in the spell’s area to instantly boil, dealing 7d8 fire damage to creatures that fail a Reflex save. Flight: Allow yourself or others to fly. Fluidity of Form: Draw upon the Maelstrom to grant ever- shifting bonuses to a creature. Glimpse Of Truth: This spell functions as true seeing, except as noted. Gravity Tether: Deal 5d8 electricity damage to one or two creatures, then manipulate affected enemies' positions. Groundling: Give a target a burrow speed and DR 5/bludgeoning. Hack Wetware: If the target fails its saving throw, you form a link between their mind and a computer you touch at the time of casting, allowing you to hack their brain as if it were a computer to examine or manipulate memories and implant suggestions. Handy Junkbot: Create a temporary robot made of junk to perform Computers, Engineering, Piloting, and Sleight of Hand tasks. Haste: One creature per level moves and acts faster. Healing Junkbot: Robot made of junk can perform Medicine tasks and drag unconscious creature to safety. Helping Hands, Mass: Grant extra hands to multiple creatures that assist with some skill checks and item manipulation. Holographic Image: Illusory double of your likeness can talk and cast spells. Infect Blood: Alter a target’s blood to deal 3d8 damage per round and impose the sickened condition. Instant Virus: Inflict technological construct with disease. Intellect Fortress: When you or a creature within range is subjected to a mind‑affecting effect while this spell is active, you disrupt it with the power of pure logic. Irradiate: Flood area with dangerous radiation. Junk Bomb: Create an explosion of junk that deals 6d6 slashing damage in a 10-foot radius or detonate one of your junk spells to deal even greater damage. Junk Grenade: You transform a pile of technological junk into three grenades. Junksword: Turn junk into a one-handed melee weapon Magic Arrow: You launch magical projectiles from your fingertips. Mental Block: Cause creatures to forget how to use their feats and abilities Meticulous Match: You compare two similar items and know if they are identical to one another or not. Mind of Three: You split your mind, retaining your normal consciousness but gaining two other personas. Nanite Form: Target becomes a cloud of floating nanites. Necromantic Revitalization: Restore hit points to an undead creature Negate Spell: Negate a spell being cast that's 3rd level or lower. Nightmare: Send a terrible nightmare to a distant target. Nondetection: Hide target from divination and surveillance. Phantom Cycle: Summon a ghostly motorcycle. Physical Stability: Grant a creature a +2 circumstance bonus against transmutation effects. Pinpoint Navigation: Gain +10 to Piloting checks for navigation. Plasma Snare: Attempt an attack to deal 3d6 electricity and fire damage and entangle a target, dealing further damage. Polymorph: Change the target's shape into that of another creature Preserve Specimen: You harmlessly render a willing or unconscious living creature inert, placing it in stasis where it does not need to eat, breathe, or sleep. Probability Prediction: Reroll one attack roll, save, or check. Remote Pilot: Pilot a vehicle remotely as though you were in it. Resistant Armor, Lesser: Grant DR 5/— or energy resistance 5 against two energy types. Selective Invisibility: As invisibility but you can pick someone who can still see you. Sensor Mask: Using a complicated digital program encoded on a magical subroutine, the target’s digital footprint attempts to match information stored in local security databases. Sharpen Senses: Grant a creature blindsight and a bonus to Perception checks. Shrapnel Shot: Create and launch a projectile that deals piercing damage to the target and then explodes, dealing piercing damage in a burst. Shrink Object: You shrink the target item, transmuting it into a smaller version of itself. Slow: One creature per level moves and acts slower. Smog Bank: Noxious fog cloud sickens creatures. Storm-Deflecting Sphere: You surround yourself with an intangible crystalline sphere that grants you electricity resistance 10 for the spell’s duration. Summon Creature: This spell summons an extraplanar creature. Swim: You magically enhance one or more targets’ physiologies to allow them to swim through liquids with increasing levels of ease and grace. Tectonic Shift: You create the sensation of a massive earthquake for a short period of time, causing affected creatures to become unsteady on their feet. Tenacious Plow: You conjure a magical 10-foot-square vehicle in an unoccupied space within range. Tongues: Target can speak and understand any language. Trifold Explosion: By drawing on the latent energy that surrounds everything, you trigger a series of magical explosions. Tripartite Beam, Greater: You fire three spiraling beams of glowing energy at a target that intertwine midflight into a single tripartite ray. Wall of Air: You cause a massive sheet of flowing air to appear.
4th-LevelAdamantine Shot: Transmute ammunition into adamantine alloy and attack with it, dealing damage and inferring special properties. Animate Dead: Create controlled undead creatures out of target corpses. Arcane Eye: Invisible floating eye moves 30 feet per round and sends you visual information. Awaken Computer: Turn a computer into a friendly AI that you and up to four other creatures are authorized to use. Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature Baleful Polymorph, Mass: Change multiple targets' shapes to that of a smaller, weaker creature Biomechanical Symbiosis: You energize the target’s natural healing. Biotic Shroud: Create a shroud that protects against attacks and lets you fly. Biotic Taclash: Create a taclash out of nanites with extra abilities. Borrow Corruption: Gain the benefits of a corruption from someone else. Conduit of Destruction: Release your magic in a chaotic aura that deals piercing and/or sonic damage and expands each round. Corrosive Haze: Cloud deals 4d8 acid damage per round, plus 10 additional damage. Creation: Create a single object made of vegetable or mineral matter. Crystal Mine: You create three electrified crystal proximity mines under the ground within range. Data Dump: You gain access to the data in the computer or any of its secure data modules with a DC to hack equal to or less than the result of your check. Degrade Programming: Devastate a computer’s performance, destroy a module, or damage a construct. Destruction Protocol: Turn nonhostile technological construct against your foes. Digital Doorway: Teleport from one computer to another within range Dimension Door: Teleport a short distance. Dimensional Anchor: Prevent a target from leaving the plane Dismissal: Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes. Drift Prediction: You glimpse a narrow range of possibilities related to a starship’s next Drift journey initiated within the next 24 hours. Entropic Shields: You sheath a starship in a protective envelope, shielding it from the hunger of the Void. Flight: Allow yourself or others to fly. Gravity Well: Create a point of high gravity that knocks creatures in the area prone and pulls them closer to the center. Hack Wetware: If the target fails its saving throw, you form a link between their mind and a computer you touch at the time of casting, allowing you to hack their brain as if it were a computer to examine or manipulate memories and implant suggestions. Harness Lightning: Gain cover against attacks that deal electricity damage, and potentially retaliate with electricity damage. Holographic Image: Illusory double of your likeness can talk and cast spells. Identity Storm: This spell causes all creatures in the area to perceive all other creatures as copies of someone they have a strong impression of, whether a friend, enemy, or even themselves. Invisibility, Greater: Target is invisible for 1 round per level, even if it attacks. Junk Barricade: You turn a pile of technological junk into a barricade that provides cover. Junk Grenade: You transform a pile of technological junk into three grenades. Junk Restraints: You turn a pile of technological junk into fetters and shackles that restrain a creature within range. Junksword: Turn junk into a one-handed melee weapon Magic Arrow: You launch magical projectiles from your fingertips. Magic Seal: Place a seal on a creature that interferes with its ability to use magic. Mental Muscle, Greater: You channel your mental mastery as magic that directly reinforces your body, allowing you to perform brief physical feats as acts of willpower. Mystical Aegis: Grant a creature a barrier against magic effects. Necromantic Revitalization: Restore hit points to an undead creature Overload Systems: Target creature has a 50% chance to lose each action. Planar Binding: Trap an extraplanar creature of CR 10 or lower until it performs a task. Polymorph, Mass: Change multiple target's shapes to that of another creature Polymorph: Change the target's shape into that of another creature Prowling Junkbot: This spell functions as the handy junkbot spell, but instead creates a stealthy drone that can investigate and spy, transmitting what it sees back to you. Reanimate Construct: This spell turns a destroyed construct into a creature that obeys your spoken commands. Reformat: This spell attacks the target creature’s programming, erasing important subroutines that allow the creature function. Remove Radioactivity: Remove ongoing radiation effects from a creature or object. Repulsing Beacon: Reconfigure a comm unit to emit a signal that sickens and repulses specific types of creatures. Resilient Sphere: Force globe protects but traps one target. Resistant Armor: Grant DR 10/— or energy resistance 10 to three energy types. Rewire Flesh: Turn target partially into a robot, dealing 3d6 damage per round and reducing speed. Secret Locker: You banish a storage container—such as a backpack, chest, or trunk—to a random location on the Ethereal Plane. Shadow Jump: Travel through the Shadow Plane to move to a distant shadow. Shared Gravity: Adjust gravity for creatures and objects in an area. Shrapnel Shot: Create and launch a projectile that deals piercing damage to the target and then explodes, dealing piercing damage in a burst. Shrink Object: You shrink the target item, transmuting it into a smaller version of itself. Soothing Protocol: Calm a target hostile technological construct. Spiritual Minion: Create a Tiny spirit who owes you three favors, such as protecting you from harm, encouraging you, or supporting you in combat. Summon Creature: This spell summons an extraplanar creature. Suppressing Field: Weaken spells cast in an area. Swim: You magically enhance one or more targets’ physiologies to allow them to swim through liquids with increasing levels of ease and grace. Time Bomb: Create three explosives with different countdown timers, with each dealing 6d8 fire and piercing damage when its timer reaches zero, or half that if detonated prematurely Tracking Mark: Place a mark on a creature or object that allows you to track it. Transport Passengers: Create extradimensional seating space inside a vehicle or Tiny starship. Trifold Explosion: By drawing on the latent energy that surrounds everything, you trigger a series of magical explosions. Upgrade Summon, Greater: This spell functions as upgrade summon, except that you can apply two of the listed benefits above to the target summoned creature. Usurp Spell: Take control of another spell being cast nearby. Wall of Fire: Blazing curtain deals 2d6 fire damage out to 10 feet and 1d6 fire damage out to 20 feet; passing through the wall deals 5d6 fire damage. Wall of Stone: Wall has 15 Hit Points per inch of thickness and hardness 10. Wonder Warp: You alter the magical forces in the area near you into an unpredictable field of eldritch entropy, potentially causing a number of effects both positive and negatives for those who find themselves in the area X-Ray Vision: Grant a creature x-ray vision.
5th-LevelAdamantine Shot: Transmute ammunition into adamantine alloy and attack with it, dealing damage and inferring special properties. Afterimage: You instantly teleport from your current location to any other spot within range, be that a place you visualize or simply by deciding a direction and distance. Animate Armor: Briefly control a suit of armor Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature Baleful Polymorph, Mass: Change multiple targets' shapes to that of a smaller, weaker creature Break Enchantment: Free creatures from curses, enchantments, and transmutations. Conduit of Destruction: Release your magic in a chaotic aura that deals piercing and/or sonic damage and expands each round. Contact Other Plane: Ask questions of an extraplanar entity, with questionable results. Control Machines: Command technological constructs within range telepathically. Creation: Create a single object made of vegetable or mineral matter. Dismissal: Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes. Dispel Magic, Greater: Cancel multiple magical spells or effects. Drift Messenger: You briefly summon an iridia, a spectra native to the Drift, to deliver a message for you. Fantastical Transformation: Your appearance becomes dazzling and dangerous; you awe, blind, and burn nearby creatures. Flight: Allow yourself or others to fly. Fluidity of Form, Mass: Draw upon the Maelstrom to grant ever-shifting bonuses to multiple creatures. Hack Wetware: If the target fails its saving throw, you form a link between their mind and a computer you touch at the time of casting, allowing you to hack their brain as if it were a computer to examine or manipulate memories and implant suggestions. Heat Leech: Deal 13d8 cold damage to creatures in a cone. Holographic Image: Illusory double of your likeness can talk and cast spells. Holographic Terrain: Create a large hologram that depicts terrain and structures. Hoverdisk, Hoverdisk, Mass: Create several hovering disks of force for creatures to ride or to transport cargo. Junk Grenade: You transform a pile of technological junk into three grenades. Junk Shanty: You turn a pile of technological junk into an extradimensional shelter. Junksword: Turn junk into a one-handed melee weapon Magic Arrow: You launch magical projectiles from your fingertips. Mislead: Make yourself invisible and create an illusory double of your likeness. Mystical Aegis, Mass: Grant multiple creatures a barrier against magic effects. Necromantic Revitalization: Restore hit points to an undead creature Passwall: Create a passage through most walls. Physical Stability, Mass: Grant multiple creatures a +2 circumstance bonus against transmutation effects. Planar Binding: Trap an extraplanar creature of CR 10 or lower until it performs a task. Polymorph, Mass: Change multiple target's shapes to that of another creature Polymorph: Change the target's shape into that of another creature Private Sanctum: Prevent anyone from viewing or scrying an area for 24 hours. Probability Prediction, Mass: This spell functions as probability predication, except as noted. Prying Eyes: Twenty floating eyes scout for you. Radiation Ray: Deal 8d12 fire damage to a creature and expose it to high radiation. Rapid Repair: Construct or weapon regains 2d8 Hit Points per round for 1 minute. Render: This spell creates a digital representation of an extraplanar creature, object, or magical effect. Resistant Aegis: Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types. Rocket Dash, Greater: This spell functions like rocket dash, except it deals 11d6 fire damage to all creatures in the line. Shadow Body: Merge yourself with the essence of Shadow, giving you great powers for a time. Shrapnel Shot: Create and launch a projectile that deals piercing damage to the target and then explodes, dealing piercing damage in a burst. Shrink Object: You shrink the target item, transmuting it into a smaller version of itself. Summon Creature: This spell summons an extraplanar creature. Synapse Overload: Target takes 18d8 damage and is staggered for 1 minute. Telekinesis: Move an object, attack creatures, or hurl objects or creatures with your mind. Teleport: Instantly teleport as far as 2,000 miles. Transfer Consciousness: Transfer your mind into a computer or willing technological construct, and control its functions. Trifold Explosion: By drawing on the latent energy that surrounds everything, you trigger a series of magical explosions. Unravel Magic: Permanently remove a magic item's magical properties. Unwilling Guardian: Charm a target into protecting you during combat. Wall of Force: Invisible wall is difficult to destroy.
6th-LevelAdamantine Shot: Transmute ammunition into adamantine alloy and attack with it, dealing damage and inferring special properties. Akashic Investigation: Generate a magical reenactment of recent events in the target area. Antimagic Burst: Unravel magic in an area. Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature Baleful Polymorph, Mass: Change multiple targets' shapes to that of a smaller, weaker creature Battle Junkbot: Create a temporary robot from random junk, turning it into a deadly combatant. Bilocation: The spell creates an identical copy of you in an adjacent space, along with everything you wear and carry other than artifacts. Biomechanical Symbiosis: You energize the target’s natural healing. Chain Surge: Deal 13d12 electricity damage to primary target and up to 10 secondary targets; one of the primary target’s electrical devices stops functioning for 1 round. Conduit of Destruction: Release your magic in a chaotic aura that deals piercing and/or sonic damage and expands each round. Control Gravity: Alter gravity in an area. Control Undead: Undead creatures follow your commands and don’t attack you. Discharge, Greater: Disrupts or depowers multiple technological items or constructs. Disintegrate: Ray reduces one creature or object to dust. Ethereal Jaunt: You become ethereal for 1 round per level. Flight: Allow yourself or others to fly. Forcecage: Create an invisible cage of force energy. Holographic Image: Illusory double of your likeness can talk and cast spells. Ice Prison: Deal 8d6 cold damage and cause a creature to become paralyzed, along with additional damage per round. Interplanetary Teleport: Teleport between planets. Invisibility, Mass: Multiple targets are invisible for 1 minute per level or until one target attacks or moves away from other targets affected by spell. Junk Grenade: You transform a pile of technological junk into three grenades. Junksword: Turn junk into a one-handed melee weapon Magic Arrow: You launch magical projectiles from your fingertips. Magic Seal, Greater: Place a seal in an area that interferes with creatures' ability to use magic. Mystical Aegis, Greater: Grant a creature a barrier against magic effects as well as the benefits of a death ward spell. Necromantic Revitalization: Restore hit points to an undead creature Obfuscate Drift Beacons: You obscure the Drift beacons in your current star system, making it more difficult to travel to that system. Planar Barrier: Seal an area against all planar travel into or within it. Planar Binding: Trap an extraplanar creature of CR 10 or lower until it performs a task. Plane Shift: As many as eight creatures travel to another plane of your choice. Polymorph, Mass: Change multiple target's shapes to that of another creature Polymorph: Change the target's shape into that of another creature Rapid Overload: Install a deadly trap in a computer, stunning and dealing 10d10 electricity damage to creatures who try to use it. Reanimate: Reanimate a recently destroyed construct or undead Resistant Armor, Greater: Grant DR 15/— or energy resistance 15 against four energy types. Rewire Flesh, Mass: Deal 3d6 damage per round and reducing targets’ speed during that time. Security Protocol: Protect a building or starship with various technological and magical defenses. Shadow Walk: Step into a shadowy realm to travel to a destination rapidly. Shadowy Fleet: Illusion of starships deals 3d6 piercing damage and 3d6 fire damage to all creatures in the affected area. Shrapnel Shot: Create and launch a projectile that deals piercing damage to the target and then explodes, dealing piercing damage in a burst. Shrink Object: You shrink the target item, transmuting it into a smaller version of itself. Sonic Form: You transform your body and your equipment into semisolid sound. Summon Creature: This spell summons an extraplanar creature. Summon Drift Beacons: You conjure several Drift beacons into your current star system. Sympathetic Vibration: Deal 2d10 damage per round to freestanding structure. Terraform: Alter terrain and climate. Trifold Explosion: By drawing on the latent energy that surrounds everything, you trigger a series of magical explosions. True Seeing: Target can see things as they really are. Veil: Change appearance of a group of creatures. Wall of Steel: Wall has 45 Hit Points per inch of thickness and hardness 15.
No Level Wish: Alter reality to better suit you.
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