Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All Spells | Rituals
Mystic | Precog | Technomancer | Witchwarper


Technomancer Spells

0-Level

Adhere: Create a strong molecular bond with an object or in a square.
Climate Adaptation: Protect a creature from extreme heat or cold.
Conjure Grenade: You rapidly conjure and assemble the components to make a grenade.
Dancing Lights: Create and direct up to four lights.
Daze: Humanoid creature of CR 3 or lower is dazed.
Detect Affliction: Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction.
Detect Magic: Detect spells and magic items within 60 feet.
Distant Speech: Your speech is audible for half a mile outdoors or 1,000 feet indoors.
Enduring Stylus: You trace a symbol or phrase upon a nonmagical object or solid surface with your touch, which becomes permanently imprinted on the object’s surface.
Energy Ray: Ray deals 1d3 acid, cold, electricity, or fire damage.
Fabricate Scrap: You turn 1 bulk of inert matter, such as debris, dust, rocks, or other unattended 0-level items, into 1 bulk of junked electronic equipment.
Ghost Sound: Create minor illusory sounds.
Glowing Wall: Create a plane of colored light.
Holographic Interface: Generate a holographic interface that lets you interact with a computer.
Magic Mark: Place a visible or invisible mark of your choosing on a creature or object.
Measure: Learn the measurements of creatures and objects in an area.
Mending: Restore 1d4 Hit Points to an object or construct.
Misfire: Cause an item to fail to function.
Omnitool: Create tools needed for Engineering checks.
Psychokinetic Hand: Telekinetically move an object of 1 bulk or less.
Spark: Ignite a flammable object.
Starwalk: You can better control your movement in zero gravity.
Telepathic Message: Send a short telepathic message and hear simple telepathic replies.
Token Spell: Perform simple magical effects.
Transfer Charge: Move charges from one power source to another source of the same type.
Vanishing Trick: Turn an object invisible.
Varied Veneer: Make an object appear broken or nonfunctional, or make a broken object appear to be functional.
Wardrobe Change: You magically alter whatever clothes you’re wearing, transforming them into a new outfit.

1st-Level

Adamantine Shot: Transmute ammunition into adamantine alloy and attack with it, dealing damage and inferring special properties.
Akashic Download: You do a cosmic search of the Akashic Record for information about a topic.
Akashic Tutor: You communicate with the Akashic Record of one of your classmates or former instructors, asking them to assist you in a task.
Auto-cam: Record what occurs around you and store it on a data drive.
Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature
Bolster Spell: Enhance another creature’s spell as it’s being cast.
Broadcast Message: Send out a repeating telepathic message to all creatures in an area.
Command Icon: Create a rallying symbol of light above a target creature that provides several beneficial effects.
Comprehend Languages: You understand all spoken, signed, and written or tactile languages.
Create Ammunition: Create a specific type of ammunition, such as arrows or a battery.
Dampen Spell: Weaken a cast spell as a reaction.
Detect Radiation: Detect radiation within 120 feet.
Detect Tech: Detect technological items with charges or that replenish charges within 60 feet.
Disguise Self: Change your appearance.
Dissonance Strike: Attack to deal 4d4 sonic damage with a deafen critical effect.
Electric Light Show: This spell lets you create a charming electrical light show that can mimic fireworks, skywrite a message or logo, or depict anything—from birds and butterflies to a colorful dragon or starship.
Erase: Remove writings of either magical or mundane nature.
Extra Sense: You magically amplify or add to a target’s senses.
Flight: Allow yourself or others to fly.
Fluid Morphism: Provide an enhancement bonus to a creature's ability and skill checks.
Gloom Mote: Create a mote of light from the Shadow Plane, which draws other nearby lights down into shadow.
Grease: Make a 10-ft. square or one object slippery.
Hardlight Spheres: Conjure 4 glowing orbs that provide illumination and can be hurled as ranged attacks, dealing 1d8 bludgeoning damage and dazzling nearby foes.
Helping Hands: Grant extra hands that assist with some skill checks and item manipulation.
Hide Weapon: You can make a small arm or one-handed weapon disappear into your body.
Hold Portal: Hold a door shut.
Holographic Image: Illusory double of your likeness can talk and cast spells.
Identify: Gain +10 bonus to identify items of a magic or technological nature.
Incompetence: Targeted creatures lose proficiency with one type of weapons
Jolting Surge: Touch deals 4d6 electricity damage.
Junk Armor: You turn a pile of technological junk into a suit of light armor, or use it to upgrade a suit of light armor into heavy armor.
Junk Grenade: You transform a pile of technological junk into three grenades.
Junk Shards: You summon sharp fragments of technological junk that fly toward your target and deal 3d6 piercing and slashing damage.
Junksword: Turn junk into a one-handed melee weapon
Keen Senses: Target gains low-light vision and a +2 bonus to Perception checks.
Know Coordinates: Learn the exact location of one creature on the same world as you.
Life Bubble: Encase targeted creatures with a shell of tolerable atmosphere.
Lifting Frame: Holographic lifting frame increases the target’s Strength modifier for carrying capacity and destroying objects.
Luminous Tag: You conjure a shining beacon that flies across the battlefield, latching onto a target in range.
Magic Arrow: You launch magical projectiles from your fingertips.
Magic Missile: Two missiles deal 1d4+1 force damage.
Mental Silence: You create an anti-telepathic field around yourself.
Minibot Messenger: You conjure a miniature messenger robot that appears in your space.
Modulate Frequency: Modify the sounds emitted by an object or creature.
Necromantic Revitalization: Restore hit points to an undead creature
Overheat: Deal 2d8 fire damage to creatures in cone.
Patch Tech: Gain a +3 bonus to checks to arm explosives, disable devices, and repair items.
Phase Blade: You infuse the weapon with magic, allowing you to phase the weapon in and out of existence to partially bypass armor.
Polymorph: Change the target's shape into that of another creature
Pressurize: You increase the water pressure in pressurize’s area, dealing 2d10 bludgeoning damage to creatures that enter or start their turn in the area.
Proximity Alert: Set a magical alarm in an area.
Recall: Once during the duration, as a reaction, you can reroll a failed skill check to recall knowledge.
Remote Operation: Remotely operate the controls of a computer or vehicle out to a short distance.
Scan Environment: You analyze the naturally occurring environment in the area, learning the state of the atmosphere, biomes, and gravity.
Shrapnel Shot: Create and launch a projectile that deals piercing damage to the target and then explodes, dealing piercing damage in a burst.
Shrink Object: You shrink the target item, transmuting it into a smaller version of itself.
Summon Creature: This spell summons an extraplanar creature.
Supercharge Weapon: Touched weapon deals extra damage.
Swim: You magically enhance one or more targets’ physiologies to allow them to swim through liquids with increasing levels of ease and grace.
Tectonic Shift: You create the sensation of a massive earthquake for a short period of time, causing affected creatures to become unsteady on their feet.
Translocate Object: You instantly transfer an object held in your hand to the hand of a willing creature within range.
Tripartite Beam: You fire three spiraling beams of glowing energy at a target that intertwine midflight into a single tripartite ray.
Unseen Servant: Invisible force obeys your commands.
Update Tech: Transform an archaic item into its futuristic equivalent.
Verdant Code: You turn data into plant matter that either instantly explodes outward or lurks within a device.
Wall of Fog: Create a bank of obscuring fog.

2nd-Level

Adamantine Shot: Transmute ammunition into adamantine alloy and attack with it, dealing damage and inferring special properties.
Akashic Tutor: You communicate with the Akashic Record of one of your classmates or former instructors, asking them to assist you in a task.
Anchor: Create a magical anchoring cable.
Artificial Geyser: You create a burst of pressurized boiling water.
Auto-cam: Record what occurs around you and store it on a data drive.
Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature
Biomechanical Symbiosis: You energize the target’s natural healing.
Biotic Taclash, Lesser: Create a magic taclash with extra abilities.
Body Double: You make one creature look like another.
Bolster Spell: Enhance another creature’s spell as it’s being cast.
Bypass Password: Use magic to access a password-protected computer.
Caustic Conversion: Fling magical nanites as a ranged attack that deals 4d4 acid damage to one target, plus 5 additional damage in subsequent rounds.
Cavitation Sphere: You cause a rapid change of pressure in liquid to form vapor-filled cavities, causing damaging localized shock waves.
Command Undead: Undead creature obeys your commands.
Conduit of Destruction: Release your magic in a chaotic aura that deals piercing and/or sonic damage and expands each round.
Dampen Spell: Weaken a cast spell as a reaction.
Dampening Field: The target becomes encased in a field that dampens sounds and vibrations.
Darkvision: Grant ability to see 60 feet in total darkness.
Daze Monster: Target living creature of CR 5 or lower is dazed.
Delay Countermeasures: Delay one computer’s countermeasures.
Deprive Knowledge: You strip the target creature of key knowledge.
Digital Shield: When you take damage from an effect, you can create a defensive conduit between yourself and one technological object.
Directed Denial of Strength Attack: Cause creatures to become encumbered
Edit Code: You can cast edit code as a reaction when a target creature within range attempts an ability check, attack roll, saving throw, or skill check.
Electroplating: Give kinetic weapons the ability to bypass material-based damage reduction
Emberstep: Leaves a trail of fire behind you.
Empathic Support: Grant alternate uses of the aid another, covering fire, and harrying fire actions.
Extra Sense: You magically amplify or add to a target’s senses.
Flight: Allow yourself or others to fly.
Flux Density: When you cast flux density, choose rise or sink.
Fog Cloud: Create a fog that obscures vision.
Hack Wetware: If the target fails its saving throw, you form a link between their mind and a computer you touch at the time of casting, allowing you to hack their brain as if it were a computer to examine or manipulate memories and implant suggestions.
Holographic Image: Illusory double of your likeness can talk and cast spells.
Hoverdisk: Conjure a hovering disk to ride or transport cargo.
Implant Data: Embed one piece of data per level in a target computer or system.
Inflame: If target takes any physical damage the spell dead 4d6 damage to target and all around them.
Inject Nanobots: Touch deals 4d8 damage to target and causes the confused condition.
Instant Upgrade: Briefly conjure a cybernetic augmentation.
Invisibility To Technology: Technological items can’t detect target.
Invisibility: Target is invisible for 1 minute per level or until it attacks.
Junk Grenade: You transform a pile of technological junk into three grenades.
Junksword: Turn junk into a one-handed melee weapon
Jury-Rig: You can use magic to temporarily fix an object.
Knock: Opens a locked or magically sealed door.
Laser Net: Fill a chamber or hall with deadly laser beams.
Last Gasp: Stop a creature from suffocating.
Logic Bomb: Target computer deals 6d6 energy damage to the first creature that tries and fails to use it.
Magic Arrow: You launch magical projectiles from your fingertips.
Make Mischief: Invisible tendrils form that you can use to cause mischief.
Make Whole: Restore 5d6 Hit Points to an object or construct.
Manipulate Tech: Operate a weapon or technological item from a distance.
Mental Muscle: You channel your mental mastery as magic that directly reinforces your body, allowing you to perform brief physical feats as acts of willpower.
Microbot Assault: Cloud of tiny robots harasses creatures within it.
Minibot Messenger: You conjure a miniature messenger robot that appears in your space.
Mirror Image: Create decoy duplicates of yourself.
Necromantic Revitalization: Restore hit points to an undead creature
Optimize Technology: Protect a vehicle, or technological device from environmental hazards.
Osmose: Instantly interrogate a source of data for relevant info.
Paranoia: Force a creature to lash out at everyone, even their friends.
Personal Gravity: You alter gravity’s effects on you.
Polymorph: Change the target's shape into that of another creature
Propelled Leap: You magically propel yourself through the air to a space within range.
Recharge: Replenish charges in a battery or item capable of holding charges.
Revealing Light: Target light source suppresses invisibility.
Rocket Dash: You briefly transform into a rocket of flame and blast forward, moving in a straight line and dealing 5d6 fire damage to all creatures and objects in the line, and then you reappear at the end of the line.
School Spirit: In your time of need, you call upon a spirit of your school to help you.
Security Seal: Magically lock a portal, a container, or a security system.
See Invisibility: See invisible creatures or objects.
Shrapnel Shot: Create and launch a projectile that deals piercing damage to the target and then explodes, dealing piercing damage in a burst.
Shrink Object: You shrink the target item, transmuting it into a smaller version of itself.
Spider Climb: Grant ability to walk on walls and ceilings.
Summon Creature: This spell summons an extraplanar creature.
Supercharge Armor: You supercharge the target armor.
Sustaining Shelter: You gently coax the surrounding terrain into a defensive dome capable of protecting you from harmful environments.
Swim: You magically enhance one or more targets’ physiologies to allow them to swim through liquids with increasing levels of ease and grace.
Tectonic Shift: You create the sensation of a massive earthquake for a short period of time, causing affected creatures to become unsteady on their feet.
Trifold Explosion: By drawing on the latent energy that surrounds everything, you trigger a series of magical explosions.
Upgrade Summon: This spell temporarily empowers the abilities of a summoned creature.
Vigilant Junkbot: Create a temporary robot made of junk that can protect you from ranged or melee attacks.
Void Vessel: You grant one or more targets the ability to survive in vacuum.
Wall of Steam: Create a wall of fog that emits scalding steam in one direction.

3rd-Level

Acid Puddle: Create a damaging pool of acid.
Adamantine Shot: Transmute ammunition into adamantine alloy and attack with it, dealing damage and inferring special properties.
Akashic Tutor: You communicate with the Akashic Record of one of your classmates or former instructors, asking them to assist you in a task.
Arcane Sight: Magical sources become visible to you.
Archive: You magically remove data from the target computer or module.
Arcing Surge: Deal 10d6 electricity damage in a 120-foot line.
Auto-cam: Record what occurs around you and store it on a data drive.
Autopilot: Install a temporary AI into a vehicle that can act as an autopilot.
Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature
Blast Door: Conjure a door that blocks off a hallway.
Bolster Spell: Enhance another creature’s spell as it’s being cast.
Burning Ash Cloud: Creates a cloud that blocks vision and causes fire damage.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 minute per level.
Conduit of Destruction: Release your magic in a chaotic aura that deals piercing and/or sonic damage and expands each round.
Corrode Battery: You cause the energy cells of a technological item to corrode, causing it to unreliably hold a charge.
Death Affinity: You infuse the target with necromantic energy, physically altering their form into an amalgam of life and undeath.
Dimensional Crash: You instantly transfer yourself from your current location to a spot within range that’s occupied by another creature, otherwise functioning as per dimension door.
Discharge: Disrupts or depowers one target technological item or construct.
Dispel Magic: Cancel one magical spell or effect.
Displacement: Attacks miss target 50% of the time.
Duplicate Data: Copy data and any countermeasures from a single computer to another device in your possession.
Entropic Grasp: Touch decays a construct or nonmagical manufactured item once per round per level.
Etheric Shards: You harden ethereal matter into interplanar blades that are invisible to those who cannot see into the Ethereal Plane.
Explosive Blast: Deal 9d6 fire damage to creatures in a 20-foot radius.
Extra Sense: You magically amplify or add to a target’s senses.
Flash Boil: You cause water in the spell’s area to instantly boil, dealing 7d8 fire damage to creatures that fail a Reflex save.
Flight: Allow yourself or others to fly.
Fluidity of Form: Draw upon the Maelstrom to grant ever- shifting bonuses to a creature.
Glimpse Of Truth: This spell functions as true seeing, except as noted.
Gravity Tether: Deal 5d8 electricity damage to one or two creatures, then manipulate affected enemies' positions.
Groundling: Give a target a burrow speed and DR 5/bludgeoning.
Hack Wetware: If the target fails its saving throw, you form a link between their mind and a computer you touch at the time of casting, allowing you to hack their brain as if it were a computer to examine or manipulate memories and implant suggestions.
Handy Junkbot: Create a temporary robot made of junk to perform Computers, Engineering, Piloting, and Sleight of Hand tasks.
Haste: One creature per level moves and acts faster.
Healing Junkbot: Robot made of junk can perform Medicine tasks and drag unconscious creature to safety.
Helping Hands, Mass: Grant extra hands to multiple creatures that assist with some skill checks and item manipulation.
Holographic Image: Illusory double of your likeness can talk and cast spells.
Infect Blood: Alter a target’s blood to deal 3d8 damage per round and impose the sickened condition.
Instant Virus: Inflict technological construct with disease.
Intellect Fortress: When you or a creature within range is subjected to a mind‑affecting effect while this spell is active, you disrupt it with the power of pure logic.
Irradiate: Flood area with dangerous radiation.
Junk Bomb: Create an explosion of junk that deals 6d6 slashing damage in a 10-foot radius or detonate one of your junk spells to deal even greater damage.
Junk Grenade: You transform a pile of technological junk into three grenades.
Junksword: Turn junk into a one-handed melee weapon
Magic Arrow: You launch magical projectiles from your fingertips.
Mental Block: Cause creatures to forget how to use their feats and abilities
Meticulous Match: You compare two similar items and know if they are identical to one another or not.
Mind of Three: You split your mind, retaining your normal consciousness but gaining two other personas.
Nanite Form: Target becomes a cloud of floating nanites.
Necromantic Revitalization: Restore hit points to an undead creature
Negate Spell: Negate a spell being cast that's 3rd level or lower.
Nightmare: Send a terrible nightmare to a distant target.
Nondetection: Hide target from divination and surveillance.
Phantom Cycle: Summon a ghostly motorcycle.
Physical Stability: Grant a creature a +2 circumstance bonus against transmutation effects.
Pinpoint Navigation: Gain +10 to Piloting checks for navigation.
Plasma Snare: Attempt an attack to deal 3d6 electricity and fire damage and entangle a target, dealing further damage.
Polymorph: Change the target's shape into that of another creature
Preserve Specimen: You harmlessly render a willing or unconscious living creature inert, placing it in stasis where it does not need to eat, breathe, or sleep.
Probability Prediction: Reroll one attack roll, save, or check.
Remote Pilot: Pilot a vehicle remotely as though you were in it.
Resistant Armor, Lesser: Grant DR 5/— or energy resistance 5 against two energy types.
Selective Invisibility: As invisibility but you can pick someone who can still see you.
Sensor Mask: Using a complicated digital program encoded on a magical subroutine, the target’s digital footprint attempts to match information stored in local security databases.
Sharpen Senses: Grant a creature blindsight and a bonus to Perception checks.
Shrapnel Shot: Create and launch a projectile that deals piercing damage to the target and then explodes, dealing piercing damage in a burst.
Shrink Object: You shrink the target item, transmuting it into a smaller version of itself.
Slow: One creature per level moves and acts slower.
Smog Bank: Noxious fog cloud sickens creatures.
Storm-Deflecting Sphere: You surround yourself with an intangible crystalline sphere that grants you electricity resistance 10 for the spell’s duration.
Summon Creature: This spell summons an extraplanar creature.
Swim: You magically enhance one or more targets’ physiologies to allow them to swim through liquids with increasing levels of ease and grace.
Tectonic Shift: You create the sensation of a massive earthquake for a short period of time, causing affected creatures to become unsteady on their feet.
Tenacious Plow: You conjure a magical 10-foot-square vehicle in an unoccupied space within range.
Tongues: Target can speak and understand any language.
Trifold Explosion: By drawing on the latent energy that surrounds everything, you trigger a series of magical explosions.
Tripartite Beam, Greater: You fire three spiraling beams of glowing energy at a target that intertwine midflight into a single tripartite ray.
Wall of Air: You cause a massive sheet of flowing air to appear.

4th-Level

Adamantine Shot: Transmute ammunition into adamantine alloy and attack with it, dealing damage and inferring special properties.
Animate Dead: Create controlled undead creatures out of target corpses.
Arcane Eye: Invisible floating eye moves 30 feet per round and sends you visual information.
Awaken Computer: Turn a computer into a friendly AI that you and up to four other creatures are authorized to use.
Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature
Baleful Polymorph, Mass: Change multiple targets' shapes to that of a smaller, weaker creature
Biomechanical Symbiosis: You energize the target’s natural healing.
Biotic Shroud: Create a shroud that protects against attacks and lets you fly.
Biotic Taclash: Create a taclash out of nanites with extra abilities.
Borrow Corruption: Gain the benefits of a corruption from someone else.
Conduit of Destruction: Release your magic in a chaotic aura that deals piercing and/or sonic damage and expands each round.
Corrosive Haze: Cloud deals 4d8 acid damage per round, plus 10 additional damage.
Creation: Create a single object made of vegetable or mineral matter.
Crystal Mine: You create three electrified crystal proximity mines under the ground within range.
Data Dump: You gain access to the data in the computer or any of its secure data modules with a DC to hack equal to or less than the result of your check.
Degrade Programming: Devastate a computer’s performance, destroy a module, or damage a construct.
Destruction Protocol: Turn nonhostile technological construct against your foes.
Digital Doorway: Teleport from one computer to another within range
Dimension Door: Teleport a short distance.
Dimensional Anchor: Prevent a target from leaving the plane
Dismissal: Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes.
Drift Prediction: You glimpse a narrow range of possibilities related to a starship’s next Drift journey initiated within the next 24 hours.
Entropic Shields: You sheath a starship in a protective envelope, shielding it from the hunger of the Void.
Flight: Allow yourself or others to fly.
Gravity Well: Create a point of high gravity that knocks creatures in the area prone and pulls them closer to the center.
Hack Wetware: If the target fails its saving throw, you form a link between their mind and a computer you touch at the time of casting, allowing you to hack their brain as if it were a computer to examine or manipulate memories and implant suggestions.
Harness Lightning: Gain cover against attacks that deal electricity damage, and potentially retaliate with electricity damage.
Holographic Image: Illusory double of your likeness can talk and cast spells.
Identity Storm: This spell causes all creatures in the area to perceive all other creatures as copies of someone they have a strong impression of, whether a friend, enemy, or even themselves.
Invisibility, Greater: Target is invisible for 1 round per level, even if it attacks.
Junk Barricade: You turn a pile of technological junk into a barricade that provides cover.
Junk Grenade: You transform a pile of technological junk into three grenades.
Junk Restraints: You turn a pile of technological junk into fetters and shackles that restrain a creature within range.
Junksword: Turn junk into a one-handed melee weapon
Magic Arrow: You launch magical projectiles from your fingertips.
Magic Seal: Place a seal on a creature that interferes with its ability to use magic.
Mental Muscle, Greater: You channel your mental mastery as magic that directly reinforces your body, allowing you to perform brief physical feats as acts of willpower.
Mystical Aegis: Grant a creature a barrier against magic effects.
Necromantic Revitalization: Restore hit points to an undead creature
Overload Systems: Target creature has a 50% chance to lose each action.
Planar Binding: Trap an extraplanar creature of CR 10 or lower until it performs a task.
Polymorph, Mass: Change multiple target's shapes to that of another creature
Polymorph: Change the target's shape into that of another creature
Prowling Junkbot: This spell functions as the handy junkbot spell, but instead creates a stealthy drone that can investigate and spy, transmitting what it sees back to you.
Reanimate Construct: This spell turns a destroyed construct into a creature that obeys your spoken commands.
Reformat: This spell attacks the target creature’s programming, erasing important subroutines that allow the creature function.
Remove Radioactivity: Remove ongoing radiation effects from a creature or object.
Repulsing Beacon: Reconfigure a comm unit to emit a signal that sickens and repulses specific types of creatures.
Resilient Sphere: Force globe protects but traps one target.
Resistant Armor: Grant DR 10/— or energy resistance 10 to three energy types.
Rewire Flesh: Turn target partially into a robot, dealing 3d6 damage per round and reducing speed.
Secret Locker: You banish a storage container—such as a backpack, chest, or trunk—to a random location on the Ethereal Plane.
Shadow Jump: Travel through the Shadow Plane to move to a distant shadow.
Shared Gravity: Adjust gravity for creatures and objects in an area.
Shrapnel Shot: Create and launch a projectile that deals piercing damage to the target and then explodes, dealing piercing damage in a burst.
Shrink Object: You shrink the target item, transmuting it into a smaller version of itself.
Soothing Protocol: Calm a target hostile technological construct.
Spiritual Minion: Create a Tiny spirit who owes you three favors, such as protecting you from harm, encouraging you, or supporting you in combat.
Summon Creature: This spell summons an extraplanar creature.
Suppressing Field: Weaken spells cast in an area.
Swim: You magically enhance one or more targets’ physiologies to allow them to swim through liquids with increasing levels of ease and grace.
Time Bomb: Create three explosives with different countdown timers, with each dealing 6d8 fire and piercing damage when its timer reaches zero, or half that if detonated prematurely
Tracking Mark: Place a mark on a creature or object that allows you to track it.
Transport Passengers: Create extradimensional seating space inside a vehicle or Tiny starship.
Trifold Explosion: By drawing on the latent energy that surrounds everything, you trigger a series of magical explosions.
Upgrade Summon, Greater: This spell functions as upgrade summon, except that you can apply two of the listed benefits above to the target summoned creature.
Usurp Spell: Take control of another spell being cast nearby.
Wall of Fire: Blazing curtain deals 2d6 fire damage out to 10 feet and 1d6 fire damage out to 20 feet; passing through the wall deals 5d6 fire damage.
Wall of Stone: Wall has 15 Hit Points per inch of thickness and hardness 10.
Wonder Warp: You alter the magical forces in the area near you into an unpredictable field of eldritch entropy, potentially causing a number of effects both positive and negatives for those who find themselves in the area
X-Ray Vision: Grant a creature x-ray vision.

5th-Level

Adamantine Shot: Transmute ammunition into adamantine alloy and attack with it, dealing damage and inferring special properties.
Afterimage: You instantly teleport from your current location to any other spot within range, be that a place you visualize or simply by deciding a direction and distance.
Animate Armor: Briefly control a suit of armor
Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature
Baleful Polymorph, Mass: Change multiple targets' shapes to that of a smaller, weaker creature
Break Enchantment: Free creatures from curses, enchantments, and transmutations.
Conduit of Destruction: Release your magic in a chaotic aura that deals piercing and/or sonic damage and expands each round.
Contact Other Plane: Ask questions of an extraplanar entity, with questionable results.
Control Machines: Command technological constructs within range telepathically.
Creation: Create a single object made of vegetable or mineral matter.
Dismissal: Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes.
Dispel Magic, Greater: Cancel multiple magical spells or effects.
Drift Messenger: You briefly summon an iridia, a spectra native to the Drift, to deliver a message for you.
Fantastical Transformation: Your appearance becomes dazzling and dangerous; you awe, blind, and burn nearby creatures.
Flight: Allow yourself or others to fly.
Fluidity of Form, Mass: Draw upon the Maelstrom to grant ever-shifting bonuses to multiple creatures.
Hack Wetware: If the target fails its saving throw, you form a link between their mind and a computer you touch at the time of casting, allowing you to hack their brain as if it were a computer to examine or manipulate memories and implant suggestions.
Heat Leech: Deal 13d8 cold damage to creatures in a cone.
Holographic Image: Illusory double of your likeness can talk and cast spells.
Holographic Terrain: Create a large hologram that depicts terrain and structures.
Hoverdisk, Hoverdisk, Mass: Create several hovering disks of force for creatures to ride or to transport cargo.
Junk Grenade: You transform a pile of technological junk into three grenades.
Junk Shanty: You turn a pile of technological junk into an extradimensional shelter.
Junksword: Turn junk into a one-handed melee weapon
Magic Arrow: You launch magical projectiles from your fingertips.
Mislead: Make yourself invisible and create an illusory double of your likeness.
Mystical Aegis, Mass: Grant multiple creatures a barrier against magic effects.
Necromantic Revitalization: Restore hit points to an undead creature
Passwall: Create a passage through most walls.
Physical Stability, Mass: Grant multiple creatures a +2 circumstance bonus against transmutation effects.
Planar Binding: Trap an extraplanar creature of CR 10 or lower until it performs a task.
Polymorph, Mass: Change multiple target's shapes to that of another creature
Polymorph: Change the target's shape into that of another creature
Private Sanctum: Prevent anyone from viewing or scrying an area for 24 hours.
Probability Prediction, Mass: This spell functions as probability predication, except as noted.
Prying Eyes: Twenty floating eyes scout for you.
Radiation Ray: Deal 8d12 fire damage to a creature and expose it to high radiation.
Rapid Repair: Construct or weapon regains 2d8 Hit Points per round for 1 minute.
Render: This spell creates a digital representation of an extraplanar creature, object, or magical effect.
Resistant Aegis: Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types.
Rocket Dash, Greater: This spell functions like rocket dash, except it deals 11d6 fire damage to all creatures in the line.
Shadow Body: Merge yourself with the essence of Shadow, giving you great powers for a time.
Shrapnel Shot: Create and launch a projectile that deals piercing damage to the target and then explodes, dealing piercing damage in a burst.
Shrink Object: You shrink the target item, transmuting it into a smaller version of itself.
Summon Creature: This spell summons an extraplanar creature.
Synapse Overload: Target takes 18d8 damage and is staggered for 1 minute.
Telekinesis: Move an object, attack creatures, or hurl objects or creatures with your mind.
Teleport: Instantly teleport as far as 2,000 miles.
Transfer Consciousness: Transfer your mind into a computer or willing technological construct, and control its functions.
Trifold Explosion: By drawing on the latent energy that surrounds everything, you trigger a series of magical explosions.
Unravel Magic: Permanently remove a magic item's magical properties.
Unwilling Guardian: Charm a target into protecting you during combat.
Wall of Force: Invisible wall is difficult to destroy.

6th-Level

Adamantine Shot: Transmute ammunition into adamantine alloy and attack with it, dealing damage and inferring special properties.
Akashic Investigation: Generate a magical reenactment of recent events in the target area.
Antimagic Burst: Unravel magic in an area.
Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature
Baleful Polymorph, Mass: Change multiple targets' shapes to that of a smaller, weaker creature
Battle Junkbot: Create a temporary robot from random junk, turning it into a deadly combatant.
Bilocation: The spell creates an identical copy of you in an adjacent space, along with everything you wear and carry other than artifacts.
Biomechanical Symbiosis: You energize the target’s natural healing.
Chain Surge: Deal 13d12 electricity damage to primary target and up to 10 secondary targets; one of the primary target’s electrical devices stops functioning for 1 round.
Conduit of Destruction: Release your magic in a chaotic aura that deals piercing and/or sonic damage and expands each round.
Control Gravity: Alter gravity in an area.
Control Undead: Undead creatures follow your commands and don’t attack you.
Discharge, Greater: Disrupts or depowers multiple technological items or constructs.
Disintegrate: Ray reduces one creature or object to dust.
Ethereal Jaunt: You become ethereal for 1 round per level.
Flight: Allow yourself or others to fly.
Forcecage: Create an invisible cage of force energy.
Holographic Image: Illusory double of your likeness can talk and cast spells.
Ice Prison: Deal 8d6 cold damage and cause a creature to become paralyzed, along with additional damage per round.
Interplanetary Teleport: Teleport between planets.
Invisibility, Mass: Multiple targets are invisible for 1 minute per level or until one target attacks or moves away from other targets affected by spell.
Junk Grenade: You transform a pile of technological junk into three grenades.
Junksword: Turn junk into a one-handed melee weapon
Magic Arrow: You launch magical projectiles from your fingertips.
Magic Seal, Greater: Place a seal in an area that interferes with creatures' ability to use magic.
Mystical Aegis, Greater: Grant a creature a barrier against magic effects as well as the benefits of a death ward spell.
Necromantic Revitalization: Restore hit points to an undead creature
Obfuscate Drift Beacons: You obscure the Drift beacons in your current star system, making it more difficult to travel to that system.
Planar Barrier: Seal an area against all planar travel into or within it.
Planar Binding: Trap an extraplanar creature of CR 10 or lower until it performs a task.
Plane Shift: As many as eight creatures travel to another plane of your choice.
Polymorph, Mass: Change multiple target's shapes to that of another creature
Polymorph: Change the target's shape into that of another creature
Rapid Overload: Install a deadly trap in a computer, stunning and dealing 10d10 electricity damage to creatures who try to use it.
Reanimate: Reanimate a recently destroyed construct or undead
Resistant Armor, Greater: Grant DR 15/— or energy resistance 15 against four energy types.
Rewire Flesh, Mass: Deal 3d6 damage per round and reducing targets’ speed during that time.
Security Protocol: Protect a building or starship with various technological and magical defenses.
Shadow Walk: Step into a shadowy realm to travel to a destination rapidly.
Shadowy Fleet: Illusion of starships deals 3d6 piercing damage and 3d6 fire damage to all creatures in the affected area.
Shrapnel Shot: Create and launch a projectile that deals piercing damage to the target and then explodes, dealing piercing damage in a burst.
Shrink Object: You shrink the target item, transmuting it into a smaller version of itself.
Sonic Form: You transform your body and your equipment into semisolid sound.
Summon Creature: This spell summons an extraplanar creature.
Summon Drift Beacons: You conjure several Drift beacons into your current star system.
Sympathetic Vibration: Deal 2d10 damage per round to freestanding structure.
Terraform: Alter terrain and climate.
Trifold Explosion: By drawing on the latent energy that surrounds everything, you trigger a series of magical explosions.
True Seeing: Target can see things as they really are.
Veil: Change appearance of a group of creatures.
Wall of Steel: Wall has 45 Hit Points per inch of thickness and hardness 15.

No Level

Wish: Alter reality to better suit you.