Archives of Nethys

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All Spells
Mystic | Technomancer | Witchwarper


Mystic Spells

0-Level

Daze: Humanoid creature of CR 3 or lower is dazed.
Detect Affliction: Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction.
Detect Magic: Detect spells and magic items within 60 feet.
Fatigue: Touched creature is fatigued.
Ghost Sound: Create minor illusory sounds.
Grave Words: Force a corpse to babble.
Psychokinetic Hand: Telekinetically move an object of 1 bulk or less.
Stabilize: Cause a dying creature to stabilize.
Telekinetic Projectile: Telekinetically hurl an object, dealing 1d6 damage to the target and object.
Telepathic Message: Send a short telepathic message and hear simple telepathic replies.
Token Spell: Perform simple magical effects.

1st-Level

Acidic Mist: You call forth the corrosive atmosphere of a gas giant to damage your opponents.
Akashic Download: You do a cosmic search of the Akashic Record for information about a topic.
Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature
Battlemind Link, Lesser: Creates a psychic link that gives a bonus to initiative.
Build Trust: You get a sense of the best way to interact with the target to encourage positive regard toward you.
Carnivorous: Your mouth expands and your teeth grow sharp, granting you a bite attack.
Charm Person: Make one humanoid creature believe that it is your ally.
Command: One creature obeys a select command for 1 round.
Comprehend Customs: Gain a +2 insight bonus to Culture checks about a specific culture made within the spell’s duration.
Confusion, Lesser: One living creature is confused for 1 round.
Defrex Hardiness: The target becomes infused with the resilience of a defrex and sprouts bristling spines.
Detect Augmentation: Detect the presence of augmentations in the area
Detect Radiation: Detect radiation within 120 feet.
Detect Thoughts: “Listen” to surface thoughts.
Disguise Self: Change your appearance.
Ectoplasmic Barrage: You fling psychic material, called ectoplasm, at the target, making a ranged attack against its KAC and dealing bludgeoning damage.
Fear: All targets within a cone are panicked for 1 minute.
Gloom Mote: Create a mote of light from the Shadow Plane, which draws other nearby lights down into shadow.
Identify: Gain +10 bonus to identify items of a magic or technological nature.
Illusory Star Field: Use illusory stars to grant a +3 bonus to Bluff checks made to convince creatures of their location.
Keen Senses: Target gains low-light vision and a +2 bonus to Perception checks.
Know Coordinates: Briefly conjure a cybernetic augmentation.Learn the exact location of one creature on the same world as you.
Life Bubble: Encase targeted creatures with a shell of tolerable atmosphere.
Megavitamin: Create a small number of nutritional supplements.
Memory Lapse: You inspire a moment of confusion that causes a creature to forget what occurred over the last round if it fails its saving throw.
Might of the Ellicoth: Increase the amount of bulk a creature can carry
Mind Link: Instantly and telepathically communicate information to a creature.
Mind Thrust: Mentally deal 2d10/4d10/7d10/10d10/15d10/17d10 damage to one target.
Mystic Cure: Restore 1d8/3d8/5d8/12d8/16d8/20d8 + your Wisdom modifier Hit Points to a living creature.
Necromantic Revitalization: Restore hit points to an undead creature
Polymorph: Change the target's shape into that of another creature
Pyre Wreath: Creates 3 orbs that can absorb fire damage for the user.
Quick Change: Adjacent creatures who are unaware of your true form are flat-footed until the beginning of their next turn.
Reflecting Armor: Sheath of mystical force can reflect damage back on foe.
Remove Condition, Lesser: Remove one minor harmful condition affecting a creature.
Scan Environment: You analyze the naturally occurring environment in the area, learning the state of the atmosphere, biomes, and gravity.
Seeking Shot: Cause a single attack to ignore cover and concealment
Share Language: Target understands chosen languages.
Share Memory: Target shares memory with you and five others.
Shared Evolution: You must be a barathu to learn this spell. When you cast it, you activate your early stage adaptation while also extending it to your allies.
Slithering Chain: Summon a chain from the Shadow Plane to trip your enemy.
Spirit-bound Armor: A benevolent spirit steadies a creature wearing armor, offsetting flat-footed and off-kilter penalties.
Spirit-bound Computer: A benevolent spirit inhabits a computer and can make Computers checks you request.
Summon Creature: This spell summons an extraplanar creature.
Wisp Ally: Create wisp of energy that shines light and distracts an enemy.

2nd-Level

Alter Corpse: You cause a corpse to change to suit a narrative you choose.
Amorphous Form: Your body briefly shifts into an amorphous form, enabling you to circumvent certain attacks and squeeze through tight spaces.
Atavistic Howl: You release a howl of primal rage, echoing the pain of Dreamers awoken by injury.
Augury: Learn whether an action will be good or bad.
Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature
Benevolent Synesthesia: You transform the target’s brain, allowing them to see sounds, hear scents, and otherwise perceive sensory input using multiple sensory organs.
Command Undead: Undead creature obeys your commands.
Dampening Field: The target becomes encased in a field that dampens sounds and vibrations.
Darkvision: Grant ability to see 60 feet in total darkness.
Daze Monster: Target living creature of CR 5 or lower is dazed.
Ectoplasmic Barrage: You fling psychic material, called ectoplasm, at the target, making a ranged attack against its KAC and dealing bludgeoning damage.
Ectoplasmic Snare: You launch a writhing tendril of ectoplasm to snare a creature. Make a ranged attack roll against your target’s EAC.
Ego Whip: You overwhelm your opponent’s ego, diminishing its sense of self, hope, and confidence.
Emberstep: Leaves a trail of fire behind you.
Fear: All targets within a cone are panicked for 1 minute.
Fog Cloud: Create a fog that obscures vision.
Force Blast: Cone deals 2d6 force damage and bull rushes creatures.
Haunted Armor: Armor interferes with the wearer’s movement.
Haunted Combatant: Haunt an enemy’s weapons, interfering with attacks made with those weapons.
Hold Person: Paralyze one humanoid.
Hurl Forcedisk: Disc deals 3d6 force damage to one target then ricochets to other targets, dealing 2d6 force damage.
Inflict Pain: Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target.
Merge Consciousness: You merge your consciousness with one touched creature, sharing your strengths and compensating for each other's weaknesses.
Mind Thrust: Mentally deal 2d10/4d10/7d10/10d10/15d10/17d10 damage to one target.
Mystic Cure: Restore 1d8/3d8/5d8/12d8/16d8/20d8 + your Wisdom modifier Hit Points to a living creature.
Necromantic Revitalization: Restore hit points to an undead creature
Paranoia: Force a creature to lash out at everyone, even their friends.
Perfect Recall: Recall one memory unaltered by magic perfectly.
Polymorph: Change the target's shape into that of another creature
Predict Foe: As a reaction, shout a warning to an ally and grant that ally concealment against an attack.
Reject Augmentation: Targeted creature is sickened and can't use any augmentations for the duration
Remove Condition: Remove one moderate harmful condition affecting a creature.
Resist Radiation: Automatically succeed at saving throws against weak radiation and suppress radiation sickness.
Restoration, Lesser: Dispel magical ability penalty or cure 1d4 ability damage.
See Invisibility: See invisible creatures or objects.
Shield Other: You take half of the target’s Hit Point damage.
Song Of The Cosmos: Creatures near you must succeed at a Will saving throw or be fascinated for 1 round.
Spider Climb: Grant ability to walk on walls and ceilings.
Status: Monitor condition and position of allies.
Summon Creature: This spell summons an extraplanar creature.
Venomous Weapon: You touch a weapon that deals bludgeoning, piercing, or slashing damage and imbue it with poison.
Zone of Truth: Creatures within range can’t lie.

3rd-Level

Accelerated Adaptation: You grant a barathu increased control over its own powers of adaptation.
Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature
Bestow Curse: Target takes –4 penalty to attack rolls, saves, and checks or 50% chance of not acting on each of its turns.
Burning Ash Cloud: Creates a cloud that blocks vision and causes fire damage.
Charm Monster: Make one creature believe it is your ally or one day per level.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 minute per level.
Daegoxian Spore Cloud: You summon a concentrated cloud of Daegoxian spores, which renders living creatures docile and agreeable.
Death Affinity: You infuse the target with necromantic energy, physically altering their form into an amalgam of life and undeath.
Deep Slumber: Put a number of creatures whose CRs total 8 or less to sleep.
Dispel Magic: Cancel one magical spell or effect.
Divine Aspect: You adopt the intimidating aura of a god.
Ectoplasmic Barrage: You fling psychic material, called ectoplasm, at the target, making a ranged attack against its KAC and dealing bludgeoning damage.
Etheric Shards: You harden ethereal matter into interplanar blades that are invisible to those who cannot see into the Ethereal Plane.
Fear: All targets within a cone are panicked for 1 minute.
Glimpse Of Truth: This spell functions as true seeing, except as noted.
Haste: One creature per level moves and acts faster.
Hologram Memory: Extract a creature’s memory and replay it as a hologram.
Id Insinuation: By invading targets with your psychic presence, you isolate parts of their minds, preventing them from functioning in a coherent manner.
Intellect Fortress: When you or a creature within range is subjected to a mind‑affecting effect while this spell is active, you disrupt it with the power of pure logic.
Irradiate: Flood area with dangerous radiation.
Mental Block: Cause creatures to forget how to use their feats and abilities
Meticulous Match: You compare two similar items and know if they are identical to one another or not.
Mind of Three: You split your mind, retaining your normal consciousness but gaining two other personas.
Mind Thrust: Mentally deal 2d10/4d10/7d10/10d10/15d10/17d10 damage to one target.
Mystic Cure: Restore 1d8/3d8/5d8/12d8/16d8/20d8 + your Wisdom modifier Hit Points to a living creature.
Necromantic Revitalization: Restore hit points to an undead creature
Nightmare: Send a terrible nightmare to a distant target.
Pinpoint Navigation: Gain +10 to Piloting checks for navigation.
Polar Vortex: You generate an arctic storm of harsh winds and battering hail and snow.
Polymorph: Change the target's shape into that of another creature
Psychokinetic Strangulation: Concentrate to immobilize target and deal 3d8 damage per round.
Ray of Exhaustion: Ray makes target exhausted.
Remove Affliction: Neutralize curses, diseases, infestations, poisons, and other harmful conditions affecting a creature.
Resistant Armor, Lesser: Grant DR 5/— or energy resistance 5 against two energy types.
Slow: One creature per level moves and acts slower.
Speak with Dead: Corpse answers up to six questions.
Suggestion: Compel a target to follow stated course of action.
Summon Creature: This spell summons an extraplanar creature.
Synaptic Pulse: Stun all creatures within 20 feet for 1 round.
Tongues: Target can speak and understand any language.
Umbral Tendrils: Assault a group of creatures with shadowy tentacles.
Viral Destruction: Create a virus in a recently dead body, allowing it to strike again and potentially spread the virus further.

4th-Level

Animate Dead: Create controlled undead creatures out of target corpses.
Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature
Baleful Polymorph, Mass: Change multiple targets' shapes to that of a smaller, weaker creature
Borrow Corruption: Gain the benefits of a corruption from someone else.
Confusion: Targets behave randomly for 1 round per level.
Control Atmosphere: Alter the corrosiveness, density, or toxicity of the surrounding atmosphere
Cosmic Eddy: Whirlwind deals 4d6 damage and knocks creatures prone.
Death Ward: Target gains +4 bonus to saves against death spells, and is immune to negative energy and gaining negative levels.
Dimensional Anchor: Prevent a target from leaving the plane
Discern Lies: Reveal deliberate falsehoods.
Dismissal: Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes.
Displace Memory: You deposit a memory into a small object.
Divination: Gain useful advice for specific proposed actions.
Ectoplasmic Barrage: You fling psychic material, called ectoplasm, at the target, making a ranged attack against its KAC and dealing bludgeoning damage.
Ectoplasmic Eruption: Swirling psychic matter, known as ectoplasm, erupts from a point you choose.
Enervation: Ray imposes 2 negative levels.
Fear: All targets within a cone are panicked for 1 minute.
Gravity Well: Create a point of high gravity that knocks creatures in the area prone and pulls them closer to the center.
Hold Monster: Paralyze one creature.
Miasma: Create air that sickens those who breathe it.
Mind Probe: Potentially access a target creature’s memories and its knowledge.
Mind Thrust: Mentally deal 2d10/4d10/7d10/10d10/15d10/17d10 damage to one target.
Mystic Cure: Restore 1d8/3d8/5d8/12d8/16d8/20d8 + your Wisdom modifier Hit Points to a living creature.
Necromantic Revitalization: Restore hit points to an undead creature
Planar Binding: Trap an extraplanar creature of CR 10 or lower until it performs a task.
Polymorph, Mass: Change multiple target's shapes to that of another creature
Polymorph: Change the target's shape into that of another creature
Read the Flames: Gives you a single use bonus in the near future.
Reanimate Construct: This spell turns a destroyed construct into a creature that obeys your spoken commands.
Reincarnate: Bring a target dead creature back to life in a random body.
Remove Radioactivity: Remove ongoing radiation effects from a creature or object.
Resistant Armor: Grant DR 10/— or energy resistance 10 to three energy types.
Restoration: Restores ability score drain and negative levels.
Shadow Jump: Travel through the Shadow Plane to move to a distant shadow.
Song Of The Cosmos, Greater: Creatures near you are fascinated or dazzled for 1d4 rounds.
Summon Creature: This spell summons an extraplanar creature.
Telepathic Bond: Link allows allies to communicate.

5th-Level

Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature
Baleful Polymorph, Mass: Change multiple targets' shapes to that of a smaller, weaker creature
Battlemind Link: Creates a psychic link that gives a bonus to initiative and other benefits.
Break Enchantment: Free creatures from curses, enchantments, and transmutations.
Call Cosmos: Rain cosmic particles on targets, dealing 4d6 fire damage and 3d6 cold damage.
Command, Greater: One creature per level obeys select command for 1 round per level.
Commune With Nature: Learn about terrain for 1 mile per level.
Commune With Planet: Learn information about the planet you occupy, or about a planet in whose orbit you’re within.
Contact Other Plane: Ask questions of an extraplanar entity, with questionable results.
Crush Skull: Deal 18d8 damage to living creature’s head.
Dismissal: Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes.
Dispel Magic, Greater: Cancel multiple magical spells or effects.
Dominate Person: Control humanoid telepathically.
Ectoplasmic Barrage: You fling psychic material, called ectoplasm, at the target, making a ranged attack against its KAC and dealing bludgeoning damage.
Feeblemind: Target’s Intelligence and Charisma scores drop to 1.
Mind Thrust: Mentally deal 2d10/4d10/7d10/10d10/15d10/17d10 damage to one target.
Modify Memory: Change 5 minutes of target’s memories.
Mystic Cure, Mass: Restore 3d8/5d8 + your Wisdom modifier Hit Points to one living creature per level.
Mystic Cure: Restore 1d8/3d8/5d8/12d8/16d8/20d8 + your Wisdom modifier Hit Points to a living creature.
Necromantic Revitalization: Restore hit points to an undead creature
Planar Binding: Trap an extraplanar creature of CR 10 or lower until it performs a task.
Polymorph, Mass: Change multiple target's shapes to that of another creature
Polymorph: Change the target's shape into that of another creature
Raise Dead: Restore life to a creature that died no more than 1 day per level ago.
Reanimate: Reanimate a recently destroyed construct or undead
Remove Condition, Greater: Remove all harmful conditions affecting a creature.
Resistant Aegis: Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types.
Retrocognition: Gain psychic impressions of past events in a certain location.
Shadow Body: Merge yourself with the essence of Shadow, giving you great powers for a time.
Summon Creature: This spell summons an extraplanar creature.
Synaptic Pulse, Greater: Stun all creatures within 20 feet for 1d4 rounds.
Telepathy: Communicate mentally with any creatures within 100 feet.
Waves of Fatigue: Several targets become fatigued.

6th-Level

Akashic Revival: You create perfect documentation of your physical body in the Akashic Record at the time the spell is cast, allowing you to later recall this record and reconstruct your body as it was when you cast this spell.
Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature
Baleful Polymorph, Mass: Change multiple targets' shapes to that of a smaller, weaker creature
Control Gravity: Alter gravity in an area.
Control Undead: Undead creatures follow your commands and don’t attack you.
Ectoplasmic Barrage: You fling psychic material, called ectoplasm, at the target, making a ranged attack against its KAC and dealing bludgeoning damage.
Enshrining Refuge: Targets can’t attack or be attacked, but can exist comfortably.
Ethereal Jaunt: You become ethereal for 1 round per level.
Flesh to Stone: Turn a creature into a statue.
Gravitational Singularity: Particle with infinite density pulls creatures and objects into it, dealing 12d6 damage each round to those inside.
Inflict Pain, Mass: Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target per level.
Mind Swap: Swap your mind with the target
Mind Thrust: Mentally deal 2d10/4d10/7d10/10d10/15d10/17d10 damage to one target.
Mystic Cure, Mass: Restore 3d8/5d8 + your Wisdom modifier Hit Points to one living creature per level.
Mystic Cure: Restore 1d8/3d8/5d8/12d8/16d8/20d8 + your Wisdom modifier Hit Points to a living creature.
Necromantic Revitalization: Restore hit points to an undead creature
Planar Barrier: Seal an area against all planar travel into or within it.
Planar Binding: Trap an extraplanar creature of CR 10 or lower until it performs a task.
Plane Shift: As many as eight creatures travel to another plane of your choice.
Polymorph, Mass: Change multiple target's shapes to that of another creature
Polymorph: Change the target's shape into that of another creature
Psychic Surgery: Cure all Intelligence, Wisdom, and Charisma damage and drain, plus remove other mental afflictions and conditions.
Regenerate: Grow back target’s severed limbs, restore 12d8 Hit Points, and remove exhaustion and fatigue.
Resistant Armor, Greater: Grant DR 15/— or energy resistance 15 against four energy types.
Shadow Walk: Step into a shadowy realm to travel to a destination rapidly.
Snuff Life: Instantly kill or massively damage one creature per 2 caster levels, depending on targets’ CRs.
Star Storm: Hailing plasma deals 6d8 electricity damage and 6d8 fire damage to creatures and objects in the area.
Subjective Reality: You convince yourself one creature or object is an illusion.
Suggestion, Mass: Compel one target per level to follow stated course of action.
Summon Creature: This spell summons an extraplanar creature.
Summon Drift Beacons: You conjure several Drift beacons into your current star system.
Telepathic Jaunt: Use your telepathic bond with a creature to teleport to its location.
True Seeing: Target can see things as they really are.
Vision: Answer a question about a person, place, or object.

No Level

Miracle: Alter reality to better suit you.