Archives of Nethys

Pathfinder | Starfinder

All Spells
Mystic | Technomancer


Mystic Spells


0-Level

Daze: Humanoid creature of CR 3 or lower is dazed.
Detect Affliction: Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction.
Detect Magic: Detect spells and magic items within 60 feet.
Fatigue: Touched creature is fatigued.
Ghost Sound: Create minor illusory sounds.
Grave Words: Force a corpse to babble.
Psychokinetic Hand: Telekinetically move an object of 1 bulk or less.
Stabilize: Cause a dying creature to stabilize.
Telekinetic Projectile: Telekinetically hurl an object, dealing 1d6 damage to the target and object.
Telepathic Message: Send a short telepathic message and hear simple telepathic replies.
Token Spell: Perform simple magical effects.

1st-Level

Carnivorous: Your mouth expands and your teeth grow sharp, granting you a bite attack.
Charm Person: Make one humanoid creature believe that it is your ally.
Command: One creature obeys a select command for 1 round.
Confusion, Lesser: One living creature is confused for 1 round.
Detect Augmentation: Detect the presence of augmentations in the area
Detect Radiation: Detect radiation within 120 feet.
Detect Thoughts: “Listen” to surface thoughts.
Disguise Self: Change your appearance.
Fear: All targets within a cone are panicked for 1 minute.
Identify: Gain +10 bonus to identify items of a magic or technological nature.
Keen Senses: Target gains low-light vision and a +2 bonus to Perception checks.
Life Bubble: Encase targeted creatures with a shell of tolerable atmosphere.
Might of the Ellicoth: Increase the amount of bulk a creature can carry
Mind Link: Instantly and telepathically communicate information to a creature.
Mind Thrust: Mentally deal 2d10/4d10/7d10/10d10/15d10/17d10 damage to one target.
Mystic Cure: Restore 1d8/3d8/5d8/12d8/16d8/20d8 + your Wisdom modifier Hit Points to a living creature.
Necromantic Revitalization: Restore hit points to an undead creature
Reflecting Armor: Sheath of mystical force can reflect damage back on foe.
Remove Condition, Lesser: Remove one minor harmful condition affecting a creature.
Seeking Shot: Cause a single attack to ignore cover and concealment
Share Language: Target understands chosen languages.
Summon Creature: This spell summons an extraplanar creature.
Wisp Ally: Create wisp of energy that shines light and distracts an enemy.

2nd-Level

Augury: Learn whether an action will be good or bad.
Command Undead: Undead creature obeys your commands.
Darkvision: Grant ability to see 60 feet in total darkness.
Daze Monster: Target living creature of CR 5 or lower is dazed.
Fear: All targets within a cone are panicked for 1 minute.
Fog Cloud: Create a fog that obscures vision.
Force Blast: Cone deals 2d6 force damage and bull rushes creatures.
Hold Person: Paralyze one humanoid.
Hurl Forcedisk: Disc deals 3d6 force damage to one target then ricochets to other targets, dealing 2d6 force damage.
Inflict Pain: Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target.
Mind Thrust: Mentally deal 2d10/4d10/7d10/10d10/15d10/17d10 damage to one target.
Mystic Cure: Restore 1d8/3d8/5d8/12d8/16d8/20d8 + your Wisdom modifier Hit Points to a living creature.
Necromantic Revitalization: Restore hit points to an undead creature
Reject Augmentation: Targeted creature is sickened and can't use any augmentations for the duration
Remove Condition: Remove one moderate harmful condition affecting a creature.
Restoration, Lesser: Dispel magical ability penalty or cure 1d4 ability damage.
See Invisibility: See invisible creatures or objects.
Shield Other: You take half of the target’s Hit Point damage.
Spider Climb: Grant ability to walk on walls and ceilings.
Status: Monitor condition and position of allies.
Summon Creature: This spell summons an extraplanar creature.
Zone of Truth: Creatures within range can’t lie.

3rd-Level

Bestow Curse: Target takes –4 penalty to attack rolls, saves, and checks or 50% chance of not acting on each of its turns.
Charm Monster: Make one creature believe it is your ally or one day per level.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 minute per level.
Deep Slumber: Put a number of creatures whose CRs total 8 or less to sleep.
Dispel Magic: Cancel one magical spell or effect.
Fear: All targets within a cone are panicked for 1 minute.
Haste: One creature per level moves and acts faster.
Hologram Memory: Extract a creature’s memory and replay it as a hologram.
Irradiate: Flood area with dangerous radiation.
Mental Block: Cause creatures to forget how to use their feats and abilities
Mind Thrust: Mentally deal 2d10/4d10/7d10/10d10/15d10/17d10 damage to one target.
Mystic Cure: Restore 1d8/3d8/5d8/12d8/16d8/20d8 + your Wisdom modifier Hit Points to a living creature.
Necromantic Revitalization: Restore hit points to an undead creature
Psychokinetic Strangulation: Concentrate to immobilize target and deal 3d8 damage per round.
Ray of Exhaustion: Ray makes target exhausted.
Remove Affliction: Neutralize curses, diseases, infestations, poisons, and other harmful conditions affecting a creature.
Resistant Armor, Lesser: Grant DR 5/— or energy resistance 5 against two energy types.
Slow: One creature per level moves and acts slower.
Speak with Dead: Corpse answers up to six questions.
Suggestion: Compel a target to follow stated course of action.
Summon Creature: This spell summons an extraplanar creature.
Synaptic Pulse: Stun all creatures within 20 feet for 1 round.
Tongues: Target can speak and understand any language.
Viral Destruction: Create a virus in a recently dead body, allowing it to strike again and potentially spread the virus further.

4th-Level

Animate Dead: Create controlled undead creatures out of target corpses.
Confusion: Targets behave randomly for 1 round per level.
Control Atmosphere: Alter the corrosiveness, density, or toxicity of the surrounding atmosphere
Cosmic Eddy: Whirlwind deals 4d6 damage and knocks creatures prone.
Death Ward: Target gains +4 bonus to saves against death spells, and is immune to negative energy and gaining negative levels.
Discern Lies: Reveal deliberate falsehoods.
Dismissal: Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes.
Divination: Gain useful advice for specific proposed actions.
Enervation: Ray imposes 2 negative levels.
Fear: All targets within a cone are panicked for 1 minute.
Hold Monster: Paralyze one creature.
Mind Probe: Potentially access a target creature’s memories and its knowledge.
Mind Thrust: Mentally deal 2d10/4d10/7d10/10d10/15d10/17d10 damage to one target.
Mystic Cure: Restore 1d8/3d8/5d8/12d8/16d8/20d8 + your Wisdom modifier Hit Points to a living creature.
Necromantic Revitalization: Restore hit points to an undead creature
Planar Binding: Trap an extraplanar creature of CR 10 or lower until it performs a task.
Reincarnate: Bring a target dead creature back to life in a random body.
Remove Radioactivity: Remove ongoing radiation effects from a creature or object.
Resistant Armor: Grant DR 10/— or energy resistance 10 to three energy types.
Restoration: Restores ability score drain and negative levels.
Summon Creature: This spell summons an extraplanar creature.
Telepathic Bond: Link allows allies to communicate.

5th-Level

Break Enchantment: Free creatures from curses, enchantments, and transmutations.
Call Cosmos: Rain cosmic particles on targets, dealing 4d6 fire damage and 3d6 cold damage.
Command, Greater: One creature per level obeys select command for 1 round per level.
Commune With Nature: Learn about terrain for 1 mile per level.
Contact Other Plane: Ask questions of an extraplanar entity, with questionable results.
Crush Skull: Deal 18d8 damage to living creature’s head.
Dismissal: Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes.
Dispel Magic, Greater: Cancel multiple magical spells or effects.
Dominate Person: Control humanoid telepathically.
Feeblemind: Target’s Intelligence and Charisma scores drop to 1.
Mind Thrust: Mentally deal 2d10/4d10/7d10/10d10/15d10/17d10 damage to one target.
Modify Memory: Change 5 minutes of target’s memories.
Mystic Cure, Mass: Restore 3d8/5d8 + your Wisdom modifier Hit Points to one living creature per level.
Mystic Cure: Restore 1d8/3d8/5d8/12d8/16d8/20d8 + your Wisdom modifier Hit Points to a living creature.
Necromantic Revitalization: Restore hit points to an undead creature
Planar Binding: Trap an extraplanar creature of CR 10 or lower until it performs a task.
Raise Dead: Restore life to a creature that died no more than 1 day per level ago.
Reanimate: Reanimate a recently destroyed construct or undead
Remove Condition, Greater: Remove all harmful conditions affecting a creature.
Resistant Aegis: Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types.
Retrocognition: Gain psychic impressions of past events in a certain location.
Summon Creature: This spell summons an extraplanar creature.
Synaptic Pulse, Greater: Stun all creatures within 20 feet for 1d4 rounds.
Telepathy: Communicate mentally with any creatures within 100 feet.
Waves of Fatigue: Several targets become fatigued.

6th-Level

Control Gravity: Alter gravity in an area.
Control Undead: Undead creatures follow your commands and don’t attack you.
Enshrining Refuge: Targets can’t attack or be attacked, but can exist comfortably.
Ethereal Jaunt: You become ethereal for 1 round per level.
Flesh to Stone: Turn a creature into a statue.
Gravitational Singularity: Particle with infinite density pulls creatures and objects into it, dealing 12d6 damage each round to those inside.
Inflict Pain, Mass: Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target per level.
Mind Thrust: Mentally deal 2d10/4d10/7d10/10d10/15d10/17d10 damage to one target.
Mystic Cure, Mass: Restore 3d8/5d8 + your Wisdom modifier Hit Points to one living creature per level.
Mystic Cure: Restore 1d8/3d8/5d8/12d8/16d8/20d8 + your Wisdom modifier Hit Points to a living creature.
Necromantic Revitalization: Restore hit points to an undead creature
Planar Barrier: Seal an area against all planar travel into or within it.
Planar Binding: Trap an extraplanar creature of CR 10 or lower until it performs a task.
Plane Shift: As many as eight creatures travel to another plane of your choice.
Psychic Surgery: Cure all Intelligence, Wisdom, and Charisma damage and drain, plus remove other mental afflictions and conditions.
Regenerate: Grow back target’s severed limbs, restore 12d8 Hit Points, and remove exhaustion and fatigue.
Resistant Armor, Greater: Grant DR 15/— or energy resistance 15 against four energy types.
Shadow Walk: Step into a shadowy realm to travel to a destination rapidly.
Snuff Life: Instantly kill or massively damage one creature per 2 caster levels, depending on targets’ CRs.
Subjective Reality: You convince yourself one creature or object is an illusion.
Suggestion, Mass: Compel one target per level to follow stated course of action.
Summon Creature: This spell summons an extraplanar creature.
Telepathic Jaunt: Use your telepathic bond with a creature to teleport to its location.
True Seeing: Target can see things as they really are.
Vision: Answer a question about a person, place, or object.

No Level