Archives of Nethys

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All Spells
Mystic | Technomancer | Witchwarper


Witchwarper Spells

0-Level

Charming Veneer: Give a creature a bonus to Charisma-based checks, and speed its gathering of information.
Churn Fluid: Change the chemical composition of up to 1 bulk of liquid per level.
Dancing Lights: Create and direct up to four lights.
Daze: Humanoid creature of CR 3 or lower is dazed.
Dazzling Flares: Create bursts of distracting flares, imposing a –2 penalty on Perception checks made in the area.
Detect Magic: Detect spells and magic items within 60 feet.
Fatigue: Touched creature is fatigued.
Ghost Sound: Create minor illusory sounds.
Grave Words: Force a corpse to babble.
Hazard: Deal 1d3 acid, cold, electricity, fire, or sonic damage in a 5-foot-radius burst.
Mending: Restore 1d4 Hit Points to an object or construct.
Psychokinetic Hand: Telekinetically move an object of 1 bulk or less.
Token Spell: Perform simple magical effects.

1st-Level

Acidic Mist: You call forth the corrosive atmosphere of a gas giant to damage your opponents.
Akashic Download: You do a cosmic search of the Akashic Record for information about a topic.
Akashic Tutor: You communicate with the Akashic Record of one of your classmates or former instructors, asking them to assist you in a task.
Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature
Build Trust: You get a sense of the best way to interact with the target to encourage positive regard toward you.
Charm Person: Make one humanoid creature believe that it is your ally.
Comprehend Languages: You understand all spoken, signed, and written or tactile languages.
Confusion, Lesser: One living creature is confused for 1 round.
Detect Thoughts: “Listen” to surface thoughts.
Disguise Self: Change your appearance.
Ectoplasmic Barrage: You fling psychic material, called ectoplasm, at the target, making a ranged attack against its KAC and dealing bludgeoning damage.
Enduring Worlds: Extend the infinite worlds feature’s duration.
Erase: Remove writings of either magical or mundane nature.
Fear: All targets within a cone are panicked for 1 minute.
Flight: Allow yourself or others to fly.
Grease: Make a 10-ft. square or one object slippery.
Hold Portal: Hold a door shut.
Identify: Gain +10 bonus to identify items of a magic or technological nature.
Jolting Surge: Touch deals 4d6 electricity damage.
Junk Shards: You summon sharp fragments of technological junk that fly toward your target and deal 3d6 piercing and slashing damage.
Life Bubble: Encase targeted creatures with a shell of tolerable atmosphere.
Mental Silence: You create an anti-telepathic field around yourself.
Overheat: Deal 2d8 fire damage to creatures in cone.
Polymorph: Change the target's shape into that of another creature
Puncture Veil: Tiny needles deal damage plus additional bleed damage for 3 rounds.
Quick Change: Adjacent creatures who are unaware of your true form are flat-footed until the beginning of their next turn.
Remove Condition, Lesser: Remove one minor harmful condition affecting a creature.
Scan Environment: You analyze the naturally occurring environment in the area, learning the state of the atmosphere, biomes, and gravity.
Shared Evolution: You must be a barathu to learn this spell. When you cast it, you activate your early stage adaptation while also extending it to your allies.
Shifting Surge: A creature or weapon can deal a different type of energy damage as well as extra damage.
Shrink Object: You shrink the target item, transmuting it into a smaller version of itself.
Summon Creature: This spell summons an extraplanar creature.
Verdant Code: You turn data into plant matter that either instantly explodes outward or lurks within a device.
Wisp Ally: Create wisp of energy that shines light and distracts an enemy.

2nd-Level

Akashic Tutor: You communicate with the Akashic Record of one of your classmates or former instructors, asking them to assist you in a task.
Alter Corpse: You cause a corpse to change to suit a narrative you choose.
Alter Enhancement: You tap into the multiverse and find a reality with a forgotten object similar to the target of this spell, swapping that item with the target item.
Amorphous Form: Your body briefly shifts into an amorphous form, enabling you to circumvent certain attacks and squeeze through tight spaces.
Atavistic Howl: You release a howl of primal rage, echoing the pain of Dreamers awoken by injury.
Augury: Learn whether an action will be good or bad.
Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature
Benevolent Synesthesia: You transform the target’s brain, allowing them to see sounds, hear scents, and otherwise perceive sensory input using multiple sensory organs.
Caustic Conversion: Fling magical nanites as a ranged attack that deals 4d4 acid damage to one target, plus 5 additional damage in subsequent rounds.
Dampening Field: The target becomes encased in a field that dampens sounds and vibrations.
Daze Monster: Target living creature of CR 5 or lower is dazed.
Ectoplasmic Barrage: You fling psychic material, called ectoplasm, at the target, making a ranged attack against its KAC and dealing bludgeoning damage.
Ectoplasmic Snare: You launch a writhing tendril of ectoplasm to snare a creature. Make a ranged attack roll against your target’s EAC.
Ego Whip: You overwhelm your opponent’s ego, diminishing its sense of self, hope, and confidence.
Fear: All targets within a cone are panicked for 1 minute.
Flight: Allow yourself or others to fly.
Fog Cloud: Create a fog that obscures vision.
Force Blast: Cone deals 2d6 force damage and bull rushes creatures.
Hold Person: Paralyze one humanoid.
Invisibility: Target is invisible for 1 minute per level or until it attacks.
Knock: Opens a locked or magically sealed door.
Make Whole: Restore 5d6 Hit Points to an object or construct.
Mirror Image: Create decoy duplicates of yourself.
Parallel Form: Disguise creatures’ forms and equipment, and give targets a bonus to Bluff checks to impersonate individuals
Personal Gravity: You alter gravity’s effects on you.
Polymorph: Change the target's shape into that of another creature
Reality Leap: Hop through to another spot within range in this reality with a 50% chance to arrive slightly off target.
Remove Condition: Remove one moderate harmful condition affecting a creature.
School Spirit: In your time of need, you call upon a spirit of your school to help you.
See Invisibility: See invisible creatures or objects.
Shrink Object: You shrink the target item, transmuting it into a smaller version of itself.
Slice Reality: Tear gashes in reality, dealing 2d6 damage to all targets or 2d6 damage plus staggering a single target.
Song Of The Cosmos: Creatures near you must succeed at a Will saving throw or be fascinated for 1 round.
Status: Monitor condition and position of allies.
Summon Creature: This spell summons an extraplanar creature.
Venomous Weapon: You touch a weapon that deals bludgeoning, piercing, or slashing damage and imbue it with poison.

3rd-Level

Accelerated Adaptation: You grant a barathu increased control over its own powers of adaptation.
Akashic Tutor: You communicate with the Akashic Record of one of your classmates or former instructors, asking them to assist you in a task.
Antiradiation: Calm an area of radiation, the strength of which depends on your caster level.
Arcane Sight: Magical sources become visible to you.
Archive: You magically remove data from the target computer or module.
Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature
Charm Monster: Make one creature believe it is your ally or one day per level.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 minute per level.
Dispel Magic: Cancel one magical spell or effect.
Displacement: Attacks miss target 50% of the time.
Ectoplasmic Barrage: You fling psychic material, called ectoplasm, at the target, making a ranged attack against its KAC and dealing bludgeoning damage.
Entropic Grasp: Touch decays a construct or nonmagical manufactured item once per round per level.
Etheric Shards: You harden ethereal matter into interplanar blades that are invisible to those who cannot see into the Ethereal Plane.
Explosive Blast: Deal 9d6 fire damage to creatures in a 20-foot radius.
Fear: All targets within a cone are panicked for 1 minute.
Fey Pranksters: You summon a 10-foot-by-10-foot swarm of mischievous fey creatures armed with various tiny weapons who fly around chaotically.
Flight: Allow yourself or others to fly.
Glimpse Of Truth: This spell functions as true seeing, except as noted.
Haste: One creature per level moves and acts faster.
Id Insinuation: By invading targets with your psychic presence, you isolate parts of their minds, preventing them from functioning in a coherent manner.
Irradiate: Flood area with dangerous radiation.
Meticulous Match: You compare two similar items and know if they are identical to one another or not.
Nondetection: Hide target from divination and surveillance.
Planned Obsolescence: You transform a weapon or suit of armor into an antique version of itself, giving it the analog and archaic properties.
Polar Vortex: You generate an arctic storm of harsh winds and battering hail and snow.
Polymorph: Change the target's shape into that of another creature
Prescience: Concentrate on an enemy, predict their actions, and prepare an appropriate response.
Preserve Specimen: You harmlessly render a willing or unconscious living creature inert, placing it in stasis where it does not need to eat, breathe, or sleep.
Probability Prediction: Reroll one attack roll, save, or check.
Ray of Exhaustion: Ray makes target exhausted.
Remove Affliction: Neutralize curses, diseases, infestations, poisons, and other harmful conditions affecting a creature.
Resistant Armor, Lesser: Grant DR 5/— or energy resistance 5 against two energy types.
Shrink Object: You shrink the target item, transmuting it into a smaller version of itself.
Slow: One creature per level moves and acts slower.
Speak with Dead: Corpse answers up to six questions.
Suggestion: Compel a target to follow stated course of action.
Summon Creature: This spell summons an extraplanar creature.
Tongues: Target can speak and understand any language.

4th-Level

Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature
Baleful Polymorph, Mass: Change multiple targets' shapes to that of a smaller, weaker creature
Confusion: Targets behave randomly for 1 round per level.
Control Atmosphere: Alter the corrosiveness, density, or toxicity of the surrounding atmosphere
Cosmic Eddy: Whirlwind deals 4d6 damage and knocks creatures prone.
Creation: Create a single object made of vegetable or mineral matter.
Dimension Door: Teleport a short distance.
Dismissal: Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes.
Ectoplasmic Barrage: You fling psychic material, called ectoplasm, at the target, making a ranged attack against its KAC and dealing bludgeoning damage.
Ectoplasmic Eruption: Swirling psychic matter, known as ectoplasm, erupts from a point you choose.
Fear: All targets within a cone are panicked for 1 minute.
Flight: Allow yourself or others to fly.
Gravity Well: Create a point of high gravity that knocks creatures in the area prone and pulls them closer to the center.
Hateful Visage: The target’s illusory face grants them a bonus to Intimidate checks and the ability to frighten foes.
Hold Monster: Paralyze one creature.
Invisibility, Greater: Target is invisible for 1 round per level, even if it attacks.
Miasma: Create air that sickens those who breathe it.
Modify Outcome: You peer across the multiverse at the possible outcomes for this timeline, watching fate branch outward.
Planar Binding: Trap an extraplanar creature of CR 10 or lower until it performs a task.
Polymorph, Mass: Change multiple target's shapes to that of another creature
Polymorph: Change the target's shape into that of another creature
Reincarnate: Bring a target dead creature back to life in a random body.
Remove Radioactivity: Remove ongoing radiation effects from a creature or object.
Resilient Sphere: Force globe protects but traps one target.
Resistant Armor: Grant DR 10/— or energy resistance 10 to three energy types.
Shrink Object: You shrink the target item, transmuting it into a smaller version of itself.
Song of the Cosmos, Greater: Creatures near you are fascinated or dazzled for 1d4 rounds.
Song Of The Cosmos, Greater: Creatures near you are fascinated or dazzled for 1d4 rounds.
Summon Creature: This spell summons an extraplanar creature.
Wall of Fire: Blazing curtain deals 2d6 fire damage out to 10 feet and 1d6 fire damage out to 20 feet; passing through the wall deals 5d6 fire damage.

5th-Level

Acid Rain: A storm deals 3d6 damage for 1 round per level, imposes a 50% miss chance, and staggers enemies at its end.
Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature
Baleful Polymorph, Mass: Change multiple targets' shapes to that of a smaller, weaker creature
Break Enchantment: Free creatures from curses, enchantments, and transmutations.
Contact Other Plane: Ask questions of an extraplanar entity, with questionable results.
Creation: Create a single object made of vegetable or mineral matter.
Crush Skull: Deal 18d8 damage to living creature’s head.
Dismissal: Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes.
Dispel Magic, Greater: Cancel multiple magical spells or effects.
Ectoplasmic Barrage: You fling psychic material, called ectoplasm, at the target, making a ranged attack against its KAC and dealing bludgeoning damage.
Flight: Allow yourself or others to fly.
Mislead: Make yourself invisible and create an illusory double of your likeness.
Modify Memory: Change 5 minutes of target’s memories.
Passwall: Create a passage through most walls.
Planar Binding: Trap an extraplanar creature of CR 10 or lower until it performs a task.
Polymorph, Mass: Change multiple target's shapes to that of another creature
Polymorph: Change the target's shape into that of another creature
Private Sanctum: Prevent anyone from viewing or scrying an area for 24 hours.
Raise Dead: Restore life to a creature that died no more than 1 day per level ago.
Rapid Repair: Construct or weapon regains 2d8 Hit Points per round for 1 minute.
Reality Bend: Concentrate on an ally, and shift them up to 10 feet once per round when it’s most convenient.
Remove Condition, Greater: Remove all harmful conditions affecting a creature.
Resistant Aegis: Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types.
Shrink Object: You shrink the target item, transmuting it into a smaller version of itself.
Summon Creature: This spell summons an extraplanar creature.
Teleport: Instantly teleport as far as 2,000 miles.
Unwilling Guardian: Charm a target into protecting you during combat.
Wall of Force: Invisible wall is difficult to destroy.

6th-Level

Akashic Revival: You create perfect documentation of your physical body in the Akashic Record at the time the spell is cast, allowing you to later recall this record and reconstruct your body as it was when you cast this spell.
Baleful Polymorph: Change the target's shape to that of a smaller, weaker creature
Baleful Polymorph, Mass: Change multiple targets' shapes to that of a smaller, weaker creature
Bilocation: The spell creates an identical copy of you in an adjacent space, along with everything you wear and carry other than artifacts.
Control Gravity: Alter gravity in an area.
Disintegrate: Ray reduces one creature or object to dust.
Ectoplasmic Barrage: You fling psychic material, called ectoplasm, at the target, making a ranged attack against its KAC and dealing bludgeoning damage.
Enshrining Refuge: Targets can’t attack or be attacked, but can exist comfortably.
Ethereal Jaunt: You become ethereal for 1 round per level.
Flesh to Stone: Turn a creature into a statue.
Flight: Allow yourself or others to fly.
Interplanetary Teleport: Teleport between planets.
Invisibility, Mass: Multiple targets are invisible for 1 minute per level or until one target attacks or moves away from other targets affected by spell.
Planar Barrier: Seal an area against all planar travel into or within it.
Planar Binding: Trap an extraplanar creature of CR 10 or lower until it performs a task.
Plane Shift: As many as eight creatures travel to another plane of your choice.
Polymorph, Mass: Change multiple target's shapes to that of another creature
Polymorph: Change the target's shape into that of another creature
Resistant Armor, Greater: Grant DR 15/— or energy resistance 15 against four energy types.
Shadow Walk: Step into a shadowy realm to travel to a destination rapidly.
Shrink Object: You shrink the target item, transmuting it into a smaller version of itself.
Star Storm: Hailing plasma deals 6d8 electricity damage and 6d8 fire damage to creatures and objects in the area.
Subjective Reality: You convince yourself one creature or object is an illusion.
Summon Creature: This spell summons an extraplanar creature.
Summon Drift Beacons: You conjure several Drift beacons into your current star system.
Terraform: Alter terrain and climate.
True Seeing: Target can see things as they really are.
Unspeakable Presences: Enemies in the area take 4d6 damage per round, cannot move, and might be devoured whole.
Usher Apocalypse: Deal fire damage, create difficult terrain, and potentially anchor foes to the ground in the area.
Veil: Change appearance of a group of creatures.
Wall of Steel: Wall has 45 Hit Points per inch of thickness and hardness 15.

No Level

Warp Reality: Alter reality to better suit you.