Source Interstellar Species pg. 111 Classes Technomancer 2-6 School conjuration (healing) Casting Time 1 standard action Range touch Targets one creature with a biotech, cybernetic, or magitech augmentation Duration instantaneous and up to 1 minute (see below) Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)DescriptionYou energize the target’s natural healing. For 5 rounds, the target gains fast healing and electricity resistance based on the spell slot used to cast the spell. If the target is a plant, the spell instead lasts for 1d6+4 rounds, and the spell removes one condition affecting the target that could be ended with lesser remove condition. Casting this spell drains all charges from a fully charged battery, otherwise it fails. 2nd: The spell grants fast healing 2 and electricity resistance 5, and drains a standard battery. 4th: The spell grants fast healing 4 and electricity resistance 10, and drains a high-capacity battery. The spell can end one condition affecting a plant target as though it were remove condition. 6th: The spell grants fast healing 6 and electricity resistance 15, and drains an ultra-capacity battery. The spell can end one condition affecting a plant target as though it were greater remove condition.
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