Source Ports of Call pg. 83 Classes Technomancer 0 School conjuration (creation) Casting Time 1 standard action Duration instantaneous Saving Throw Reflex half; Spell Resistance noDescriptionYou rapidly conjure and assemble the components to make a grenade, which you throw as part of the action used to cast this spell, requiring an attack roll to hit the intersection as normal. The grenade has a 20-foot range increment, deals 1d4 piercing damage, and has the explode (5 feet) property. Creatures in the affected area can attempt a Reflex save to halve the damage.
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