Source Starfinder #45: The Culling Shadow pg. 51 Classes Technomancer 3, Witchwarper 3 School necromancy Casting Time 1 standard action Range touch Targets one object Duration 1 round/level Saving Throw Fortitude negates (object); Spell Resistance yes (object)DescriptionYou cause the energy cells of a technological item to corrode, causing it to unreliably hold a charge. Whenever a creature uses the target item in a way that would use a charge, there’s a 20% chance the item doesn’t function (as if the item is out of charges), and any action normally required to use the item is lost.
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