Source Starfinder Enhanced pg. 122 Classes Mystic 5, Precog 5, Technomancer 5, Witchwarper 5 School transmutation (sense-dependent) Casting Time 1 standard action Range personal Area 30-ft.-radius emanation centered on you Duration 1 round/level (D) Saving Throw none, Will negates, see text; Spell Resistance yes (magic bolts)DescriptionIn a dazzling display of light, color, fantastical effects, and music, you adopt a flashy battle persona that transforms the appearance of your clothing, equipment, hair, and other features as you desire. For the duration of the spell, you exude majesty in a 30-foot radius. Any enemy who enters or begins their turn in the area becomes dazzled until they leave the area and for 1 round after (Will negates). For the spell’s duration, you can perform any of the following as a swift or move action, each with a range of 30 feet.- Attempt a Bluff check with a +2 circumstance bonus to feint any creature dazzled by this spell.
- Attempt an Intimidate check with a +2 circumstance bonus to demoralize any creature dazzled by this spell.
- Attempt a dirty trick combat maneuver to blind any creature dazzled by this spell, using your caster level in place of your base attack bonus and your spellcasting ability score modifier in place of your Strength modifier to determine the combat maneuver’s modifier. Once you blind a creature in this way, they are immune to this spell’s dirty trick effect for 24 hours.
- Up to once per round, you fire a bolt of energy. Make a ranged attack against a creature within 30 feet, targeting EAC. If you hit, the bolt deals 4d6 fire and sonic damage. If the target is dazzled by this spell, the bolt deals 4 fire and sonic additional damage.
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