Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All Spells | Rituals
Mystic | Precog | Technomancer | Witchwarper


Passwall

Source Starfinder Core Rulebook pg. 368
Classes Precog 5, Technomancer 5, Witchwarper 5
School transmutation
Casting Time 1 standard action
Range touch
Effect 5-ft.-by-8-ft. opening
Duration 1 hour/level (D)
Saving Throw none; Spell Resistance no

Description

You can create a passage through metal, plaster, plastic, stone, or wooden walls, but you can not create one through force fields, starship bulkheads, or other harder materials. The passage is 30 feet deep. If the wall’s thickness is more than the depth of the passage created, then a single casting of passwall simply makes a niche or short tunnel. Several castings of passwall can then form a continuing passage to breach very thick walls. When passwall ends, creatures within the passage are ejected out the nearest exit. If someone dispels passwall or you dismiss it, creatures in the passage are ejected out the far exit, if there is more than one, or out the sole exit.