Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All Spells | Rituals
Mystic | Precog | Technomancer | Witchwarper


Planned Obsolescence

Source Near Space pg. 156
Classes Precog 3, Witchwarper 3
School transmutation
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one weapon or suit of armor
Duration 1 round/level (D)
Saving Throw Fortitude negates (object); Spell Resistance yes

Description

You transform a weapon or suit of armor into an antique version of itself, giving it the analog and archaic properties. Any technological or hybrid armor upgrades cease to function for the duration of the spell. Entirely magical enhancements, such as weapon fusions, continue to function normally. Weapons that normally deal energy damage deal bludgeoning and piercing damage instead, lose any critical hit effects, and target KAC. Other weapon special properties, such as boost and bright, might also cease to function for the duration of the spell, at the GM’s discretion. A character wielding or wearing the target can attempt a Fortitude saving throw at the end of its turn each round to end the effect.
This spell has no effect on natural weapons and weapons entirely of magical or supernatural origins, such as a solarian’s solar weapon.