Source Character Operations Manual pg. 139 Classes Precog 3, Witchwarper 3 School divination Casting Time 1 standard action Range close (25 ft. + 5 ft./2 levels) Targets one creature Duration concentration + 1 round Saving Throw Reflex partial; see text; Spell Resistance noDescriptionYou peer into the future of multiple realities, collating and perceiving actions the target is likely to take. When that target takes an action during the duration, as a reaction you can execute one of the following effects. These effects are resolved after the target declares an intended action but before that action is resolved. The target can attempt a Reflex save to negate your reaction’s effect. If the effect successfully interrupts the target’s action, that action is still expended unless otherwise noted. Once a target has been successfully affected three times by one casting of this spell, the spell ends. You can attempt each effect only once per casting. - Trip the target. A target tripped after it declares its intent to cast a spell does not lose that spell slot.
- Hinder the target’s ranged weapon, imposing a –4 penalty on its next ranged attack roll or a –2 penalty to multiple ranged attack rolls during a full attack.
- Wrench the target’s weapon-wielding appendage, imposing a –4 penalty on its next melee attack roll or a –2 penalty on multiple melee attack rolls during a full attack.
- Short out an item—whether magic, hybrid, or technological—wasting the target’s declared action to activate that item.
- Jam a weapon or weapon-like object in place as the target attempts to draw or sheathe it, thwarting that attempt.
- Cause the target to fumble with ammunition, wasting its declared action to reload a weapon.
- Unleash a blast of force from eddying realities, causing the foe to waste its declared action to stand up from prone.
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