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Source Starfinder #51: Into the Dataverse pg. 51 Classes Mystic 2, Technomancer 2, Witchwarper 2 School transmutation Casting Time 1 standard action Range close (25 ft. + 5 ft./2 levels) Target one summoned creature Duration 1 round/level Saving Throw Will negates (harmless); Spell Resistance yes (harmless)DescriptionThis spell temporarily empowers the abilities of a summoned creature. When you cast this spell, choose one of the following benefits. This upgrade lasts for the spell’s duration or until the summoned creature is dismissed or returns to its native plane. A summoned creature can only benefit from one of these upgrades at a time; casting this spell a second time on a summoned creature immediately ends the first casting’s benefits.- The summoned creature’s maximum Hit Points increases by 10%.
- The Armor Class of the summoned creature increases by 2.
- The summoned creature gains a +1 bonus to all attack rolls.
- One of the summoned creature’s attacks deals an additional die of damage of the same size.
- >When the summoned creature makes a full attack, it can also take a separate move action to move. The movement can occur before, after, or between the attacks from the full attack. All movement must occur at the same time. (This benefit doesn’t stack with the benefits of haste.)
Source Starfinder #51: Into the Dataverse pg. 51 Classes Mystic 4, Technomancer 4, Witchwarper 4 School transmutation
DescriptionThis spell functions as upgrade summon, except that you can apply two of the listed benefits above to the target summoned creature.
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