Archives of Nethys

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All Spells | Rituals
Mystic | Precog | Technomancer | Witchwarper

Conjure Grenade

Source Ports of Call pg. 83
Classes Technomancer 0
School conjuration (creation)
Casting Time 1 standard action
Duration instantaneous
Saving Throw Reflex half; Spell Resistance no


You rapidly conjure and assemble the components to make a grenade, which you throw as part of the action used to cast this spell, requiring an attack roll to hit the intersection as normal. The grenade has a 20-foot range increment, deals 1d4 piercing damage, and has the explode (5 feet) property. Creatures in the affected area can attempt a Reflex save to halve the damage.