Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All Spells | Rituals
Mystic | Precog | Technomancer | Witchwarper

Corrode Battery

Source Starfinder #45: The Culling Shadow pg. 51
Classes Technomancer 3, Witchwarper 3
School necromancy
Casting Time 1 standard action
Range touch
Targets one object
Duration 1 round/level
Saving Throw Fortitude negates (object); Spell Resistance yes (object)


You cause the energy cells of a technological item to corrode, causing it to unreliably hold a charge. Whenever a creature uses the target item in a way that would use a charge, there’s a 20% chance the item doesn’t function (as if the item is out of charges), and any action normally required to use the item is lost.