Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All Spells | Rituals
Mystic | Precog | Technomancer | Witchwarper


Change of Seasons, Greater

Source Interstellar Species pg. 115
Classes Precog 4, Witchwarper 4
School transmutation
Range medium (100 ft. + 10 ft./level)
Targets one creature

Description

This spell functions like change of seasons except it causes vulnerability to fire or cold even if the target has resistance and reduces immunity to fire or cold resistance 5.

Chromatic Safeguard, Greater

Source Starfinder Enhanced pg. 120
Classes Mystic 3, Witchwarper 3
School abjuration

Description

This spell functions as chromatic safeguard, but each wisp reduces the damage dealt by 1d10+10.

Command, Greater

Source Starfinder Core Rulebook pg. 343
Classes Mystic 5
School enchantment (compulsion, language-dependent, mind-affecting)
Targets up to one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level

Description

This spell functions like command, except you can affect up to one creature per level and the targets continue the specified activity beyond 1 round. At the start of each commanded creature’s action after the first, it can attempt another Will saving throw to break free from the spell. Each creature must receive the same command.

Discharge, Greater

Source Starfinder Core Rulebook pg. 350
Classes Technomancer 6
School abjuration
Targets or Area one creature or technological object, or a 20-ft.-radius burst

Description

This spell functions as discharge, except it can discharge multiple technological objects. You can use it in one of two ways: an area discharge or a targeted discharge.

Area Discharge: When used in this way, the spell affects everything within a 20-foot-radius burst. Each creature in the area is affected as though by discharge (affecting only one object in the creature’s possession), and each unattended object is similarly affected.

Targeted Discharge: If this spell targets a single creature, it can discharge one randomly determined object from the target’s charged or electrically powered possessions for every 4 caster levels you have.

Dispel Magic, Greater

Source Starfinder Core Rulebook pg. 352
Classes Mystic 5, Precog 5, Technomancer 5, Witchwarper 5
School abjuration
Targets or Area one creature, object, spell, or spellcaster; or a 20-ft.-radius burst

Description

This spell functions like dispel magic, except it can end more than one spell on a target and it can be used to target multiple creatures. You choose to use greater dispel magic in one of three ways: a targeted dispel, an area dispel, or a counter.

Targeted Dispel: This functions as a targeted dispel magic, but you can dispel one spell for every 4 caster levels you have, attempting a separate dispel check for each spell. Additionally, greater dispel magic has a chance to dispel any curse that remove affliction can remove, even if dispel magic can’t dispel that effect. The DC of this check is equal to the curse’s DC.

Area Dispel: When greater dispel magic is used in this way, the spell affects everything within a 20-foot-radius burst. Attempt one dispel check and apply that check to each creature or object in the area, as if it were targeted by dispel magic. If you don’t specify spells and there is more than one possible spell on the target, your targeted dispel attempts to dispel spells at random. Magic items themselves are not affected by an area dispel but additional magical effects on them may be dispelled.

For each ongoing spell effect whose point of origin is within the area of the greater dispel magic spell, apply the result of the dispel check to dispel the spell. For each ongoing spell whose area overlaps that of the greater dispel magic spell, apply the result of the dispel check to end the effect, but only within the overlapping area.

If an object or a creature that is the effect of an ongoing spell is in the area, apply the result of the dispel check to end the spell that conjured that object or creature (returning it whence it came) in addition to attempting to dispel one spell targeting the creature or object.

You can choose to automatically succeed at your dispel check against any spell you have cast.

Counter: This functions as countering with dispel magic, but you receive a +4 bonus to your dispel check to counter the other spellcaster’s spell.

Invisibility, Greater

Source Starfinder Core Rulebook pg. 362
Classes Precog 4, Technomancer 4, Witchwarper 4
School illusion
Targets one creature
Duration 1 round/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Description

This spell functions like invisibility, except it doesn’t end if the target attacks.

Magic Seal, Greater

Source Galactic Magic pg. 77
Classes Mystic 6, Precog 6, Technomancer 6, Witchwarper 6
School abjuration
Casting Time 1 round
Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius emanation centered on one creature, one unattended object or object you touch, or a point in space
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes

Description

You create a seal that suppresses magic in an area, which radiates from a creature or an object and moves with that target. An unwilling target can attempt a saving throw against this spell and use its spell resistance, and the sealed area fails to manifest if either defense works. If you target a point, the effect is stationary

. Once the field is established, each round a creature starts even partially in the area, that creature is affected as if by a magic seal spell, and can attempt a saving throw and apply its spell resistance against the effect. A creature that saves one round might be affected the next. The effect also ends on a creature that leaves the area, but the creature can be affected again if it reenters the area. In any case, a creature protected by its spell resistance can't be affected again by the same casting of this spell.

Mental Muscle, Greater

Source Interstellar Species pg. 63
Classes Mystic 4, Precog 4, Technomancer 4, Witchwarper 4
School transmutation
Casting Time 1 standard action
Range personal
Duration 1 round/2 levels

Description

This spell functions as mental muscle, except as noted above. Casting this spell takes intense focus and requires you to spend 1 Resolve Point.

Mystical Aegis, Greater

Source Galactic Magic pg. 78
Classes Mystic 6, Technomancer 6
School abjuration

Description

This spell functions as mystical aegis, but it provides the benefits of a death ward spell and has 100 temporary Hit Points.

Remove Condition, Greater

Source Starfinder Core Rulebook pg. 373
Classes Mystic 5, Precog 5, Witchwarper 5
School conjuration (healing)
Casting Time 1 standard action
Range touch
Targets one creature
Duration instantaneous
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

Description

This spell functions as lesser remove condition, except you remove all of the following conditions affecting the target: cowering, dazed, frightened, nauseated, panicked, paralyzed, shaken, sickened, staggered, and stunned.

Resistant Armor, Greater

Source Starfinder Core Rulebook pg. 374
Classes Mystic 6, Precog 6, Technomancer 6, Witchwarper 6
School abjuration

Description

This spell functions as lesser resistant armor, but the target and her gear gain DR 15/— or energy resistance 15 that protects against four energy types.

Rocket Dash, Greater

Source Redshift Rally pg. 59
Classes Precog 5, Technomancer 5
School evocation (fire)
Casting Time 1 standard action
Range 90 ft.
Area line-shaped burst
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes

Description

This spell functions like rocket dash, except it deals 11d6 fire damage to all creatures in the line. On a failed saving throw, a creature additionally gains the burning condition for 1d6 points of fire damage.

Synaptic Pulse, Greater

Source Starfinder Core Rulebook pg. 380
Classes Mystic 5
School enchantment (compulsion, mind-affecting)
Casting Time 1 standard action
Range 20 ft.
Area 20-ft.-radius spread centered on you
Duration 1d4 rounds
Saving Throw Will partial; Spell Resistance yes

Description

You stun all creatures in range for 1d4 rounds. With a successful Will saving throw, a creature is instead sickened for 1 round.

Tripartite Beam, Greater

Source Starfinder #49: A Light in the Dark pg. 51
Classes Mystic 3, Technomancer 3
School evocation (acid, electricity, fire)
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Targets one creature
Duration instantaneous
Saving Throw none; Spell Resistance yes

Description

This spell functions like tripartite beam, except as noted above. In addition, it deals 3d6 acid damage, 3d6 electricity damage, and 3d6 fire damage, rather than the damage listed in tripartite beam. On a critical hit, the target is blinded for 3 rounds, rather than dazzled.

Upgrade Summon, Greater

Source Starfinder #51: Into the Dataverse pg. 51
Classes Mystic 4, Technomancer 4, Witchwarper 4
School transmutation

Description

This spell functions as upgrade summon, except that you can apply two of the listed benefits above to the target summoned creature.