Source Alien Archive 2 pg. 148 Classes Mystic 4-6, Technomancer 4-6, Witchwarper 4-6 School transmutation (polymorph) Casting Time 1 round Range close Targets up to four creatures, no two of which can be more than 30 ft. apart Duration 1 minute/level (D) Saving Throw Will negates; Spell Resistance yesDescriptionThis spell functions as baleful polymorph, except as noted in this description. Each target must take the same form.
4th: This spell causes all targets to suffer the effects of the 1st-level version of baleful polymorph.
5th: This spell causes all targets to suffer the effects of the 2nd-level version of baleful polymorph.
6th: This spell causes all targets to suffer the effects of the 3rd-level version of baleful polymorph.
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Source Galactic Magic pg. 74 Classes Mystic 5, Technomancer 5, Witchwarper 5 School transmutation Targets up to one willing or unconscious creature/level, no two of which can be more than 30 ft. apart
DescriptionThis spell functions like fluidity of form, except as noted above.
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Source Galactic Magic pg. 76 Classes Technomancer 3 School transmutation Targets up to one willing creature/level, no two of which can be more than 30 ft. apart
DescriptionThis spell functions as helping hands, except as noted above.
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Source Starfinder Core Rulebook pg. 361 Classes Mystic 6 School enchantment (mind-affecting, pain) Targets up to one creature/level, no two of which can be more than 30 ft. apart
DescriptionThis spell functions as inflict pain, except as noted above.
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Source Starfinder Core Rulebook pg. 362 Classes Precog 6, Technomancer 6, Witchwarper 6 School illusion Range long (400 ft. + 40 ft./level) Targets any number of creatures, no two of which can be more than 180 ft. apart
DescriptionThis spell functions like invisibility, except the effect moves with the group and is broken when anyone in the group attacks. Individuals in the group can’t see one another. Any individual who moves more than 180 feet from the nearest member of the group loses the benefit of this spell. If only two individuals are affected, the one moving away from the other one loses its invisibility. If both are moving away from each other, they both become visible when the distance between them exceeds 180 feet.
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Source Starfinder Core Rulebook pg. 367 Classes Mystic 5-6 School conjuration (healing) Casting Time 1 standard action Range close (25 ft. + 5 ft./2 levels); see text Targets up to one creature/level, no two of which can be more than 30 ft. apart Duration instantaneous Saving Throw Will half (harmless); Spell Resistance yes (harmless)DescriptionYou restore a number of Hit Points to a number of targets. Choose one of these targets within 10 feet of you; if that target regains all of its Hit Points as a result of this healing, you can apply the remaining healing to yourself, as long as you are a living creature. On the other hand, if this isn’t enough to restore all of that target’s Hit Points, you can transfer any number of your own Hit Points to that target, healing the target that amount. You can’t transfer more Hit Points than you have or more Hit Points than the target is missing.
The number of Hit Points mass mystic cure restores to each target depends on the spell’s level.
5th: 3d8 + your Wisdom modifier 6th: 5d8 + your Wisdom modifier
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Source Galactic Magic pg. 78 Classes Mystic 5, Technomancer 5 School abjuration Targets up to one creature per 3 levels within range Duration 1 minute/level
DescriptionThis spell functions as mystical aegis except as noted above.
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Source Galactic Magic pg. 79 Classes Mystic 5, Technomancer 5, Witchwarper 5 School abjuration Range close (25 ft. + 5 ft./2 levels) Targets up to one creature/level, no two of which can be more than 30 ft. apart
DescriptionThis spell functions like physical stability, except as noted above.
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Source Alien Archive 2 pg. 146 Classes Mystic 4-6, Technomancer 4-6, Witchwarper 4-6 School transmutation (polymorph) Casting Time 1 round Range close Targets up to four willing creatures, no two of which can be more than 30 ft. apart Duration 1 minute/level (D) Saving Throw none; Spell Resistance yes (harmless)DescriptionThis spell functions as polymorph, except as noted in this description. Each target must take the same form.
4th: This spell can transform the targets as per the 1st-level version of polymorph.
5th: This spell can transform the targets as per the 2nd-level version of polymorph.
6th: This spell can transform the targets as per the 3rd-level version of polymorph.
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Source Starfinder #51: Into the Dataverse pg. 50 Classes Mystic 5, Technomancer 5, Witchwarper 5 School divination Range close (25 ft. + 5 ft./2 levels) Targets up to one creature/level, no two of which can be more than 30 ft. apart Saving Throw Will negates (harmless); Spell Resistance yes (harmless)DescriptionThis spell functions as probability predication, except as noted above.
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Source Starfinder Core Rulebook pg. 376 Classes Technomancer 6 School transmutation Targets up to one living creature/level, no two of which can be more than 30 ft. apart
DescriptionThis functions as rewire flesh, except as stated above.
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Source Starfinder Core Rulebook pg. 379 Classes Mystic 6 School enchantment (compulsion, language-dependent, mind-affecting) Range medium (100 ft. + 10 ft./level) Targets up to one creature/level, no two of which can be more than 30 ft. apart
DescriptionThis spell functions as suggestion, except it can affect more creatures. All of the affected creatures are subject to the same suggestion.
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Source Galactic Magic pg. 84 Classes Precog 4 School conjuration Targets up to one creature/level, no two of which can be more than 30 ft. apart
DescriptionThis spell functions as time loop, except as noted above.
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