Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All Spells | Rituals
Mystic | Precog | Technomancer | Witchwarper

Wall of Warped Time

Source Starfinder Enhanced pg. 129
Classes Precog 2, Witchwarper 2
School transmutation
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels
Effect wall with area up to 20 ft. long/level or a ring with a radius of up to 5 ft./2 levels; either form up to 20 ft. high
Duration concentration + 1 round/level
Saving Throw Fortitude partial, see text; Spell Resistance no


You create a faint vertical field that warps time and space. The wall is insubstantial, remains in place once created, and doesn’t need to anchor to a surface. Creatures and objects on one side of the wall have concealment (20% miss chance) from creatures on the opposite side of the wall; however, this concealment is caused by how the wall distorts light, sound, and other stimuli, such that abilities like blindsight do not negate the effect. The wall tangles the personal timestream of anyone that moves through it, causing one of the randomly determined effects below. A creature can attempt a Fortitude save against most of the effects, with a success negating detrimental effects or enhancing beneficial effects. Once a creature has passed through the wall, they are not subject to additional effects from moving through the wall additional times, whether they succeeded at the saving throw or not.
1–2No effect.
3–4Gains the effects of haste until the end of their next turn. The duration increases by 1d4 rounds with a successful Fortitude save.
5–6Gains the effects of slow for 1d4 rounds (Fortitude negates).
7–8Gains the nauseated condition for 1d4 rounds (Fortitude negates).
9–10Paralyzed for 1d4 rounds immediately after passing through the wall (Fortitude negates). At the end of each of its turns, the creature can attempt a new Fort save, ending the effect if it succeeds.