Meltdown BatteryMeltdown batteries are covert weapons used by Directive 9
agents anticipating oncoming hostilities. They’re almost
indistinguishable from standard batteries, identifiable only
through close examination and a successful Engineering
check (DC = 15 + meltdown battery’s item level). A weapon
loaded with a meltdown battery appears to be fully charged
but is in fact an explosive trap, as long as the item level of
the meltdown battery is equal to or higher than the level of
the weapon. If such a weapon is fired, the meltdown battery
enters a rapid-response feedback loop that causes the weapon
to explode. The weapon is broken and deals its normal damage
to all creatures in a 10-foot-radius burst; creatures within this
radius can attempt a Reflex save for half damage (DC = 10 +
1/2 × item level). A meltdown battery loaded into a weapon
with an item level higher than that of the battery doesn’t
explode but doesn’t fire; the meltdown battery is destroyed. Source Starfinder #43: Icebound pg. 42 Level 6; Price 700 Hands —; Bulk — Source Starfinder #43: Icebound pg. 42 Level 12; Price 6000 Hands —; Bulk —Source Starfinder #43: Icebound pg. 42 Level 18; Price 58000 Hands —; Bulk —
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