Musical InstrumentMusical instruments are popular throughout the galaxy and come in a dizzying array of styles, such as autohorns, electropaizo synth keyboards, monofilament guitars, and psychoactive wave plates. All but the most traditional and classical instruments use modern technology to amplify their sound, provide musical accompaniment, or connect wirelessly to other instruments in a band or orchestra. Source Starfinder Armory pg. 108 Level 1; Price 100 Capacity 20; Usage 1/10 minutes Hands —; Bulk VariesDescriptionBasic musical instruments can vary widely in quality and dimensions, but all can be played to provide a +2 insight bonus to Profession (musician) checks to earn a living. At the GM’s discretion, this bonus might also apply to similar Profession skills. Basic portable instruments are generally 1 bulk in size and can be held in one hand, even if they require two hands to play. Source Starfinder Armory pg. 108 Level 6; Price 4,500 Capacity 80; Usage 1/10 minutes Hands —; Bulk VariesDescriptionThese instruments are specifically designed to stir nearby listeners with thrumming chords and subliminal riffs that most races find uplifting. While playing an activated euphonic musical instrument, you can attempt a DC 20 Profession (musician) check as a move action; on a success, you can suppress the fascinated or shaken condition on allies within 30 feet for 1 round, plus 1 additional round for every 5 by which your check exceeds the check’s DC. This doesn’t change the duration of the condition; if the duration would continue after your uplifting performance ends, the ally immediately regains the condition that was suppressed.
|