Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Traps

Source Starfinder Core Rulebook pg. 410
Ancient alien ruins and corporate offices alike are rife with traps and defense mechanisms meant to protect valuable goods, personnel, and information. Additionally, adventuring characters sometimes encounter situations that, while not intentionally set up as traps, are just as dangerous—an unshielded power conduit in a damaged ship could prove deadly to those who aren’t careful, as could an unbalanced grav plate that might fling the unwary into a wall at high speeds. Whether the presentation of such dangers is intentional, accidental, or simply situational, all are represented using the same set of rules.

Laser Blast Trap - CR 1

Source Starfinder Core Rulebook pg. 412
XP 400
When sensors detect movement in the trapped room, a wall panel opens and a mounted laser rifle opens fire on the triggering creature.

Laser Blast Trap

Type technological; Perception DC 21; Disable Engineering DC 15 (disable motion sensors)
Trigger location; Reset 1 minute
Effect laser +11 ranged (3d6+1 F)