Source Starfinder Core Rulebook pg. 413 XP 2,400 When sensors detect movement, a vent releases a spray of spores that affect the triggering creature’s mental processes.Mind Spores TrapType hybrid; Perception DC 29; Disable Engineering DC 24 (jam vent closed) or Mysticism DC 24 (neutralize spores) Trigger location; Reset 1 hour Effect spores (–4 penalty to Intelligence-, Wisdom-, and Charisma-based ability checks, skill checks, and saving throws for 1d4 hours; this is a mind-affecting effect); Will DC 16 negates; multiple targets (all targets in 30-ft. cone)
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