Archives of Nethys

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Corruptions | Curses | Diseases | Drugs | Poisons


Poisons

Source Starfinder Core Rulebook pg. 232
Poisons are normally weaponized by loading a single dose into a weapon with the injection special property, such as an injection glove or needler pistol. It’s also possible to add a dose of poison to a melee weapon that deals piercing or slashing damage, though this takes a standard action and requires the poison to be in a vial that’s already in hand. For more information on poisons, including their effects and how they work, see Afflictions on page 414.

Amblaree

Source Character Operations Manual pg. 127
Level 2; Price 175
Type poison (injury); Save Fortitude DC 13
Track Wisdom (special); Frequency 1/round for 3 rounds
Effect Progression track is Weakened—Impaired—Blinded; no end state. When at the blinded stage, the victim gains the blinded condition.
Cure 1 save