Archives of Nethys

Pathfinder 1E | Pathfinder 2E | Starfinder

Corruptions | Curses | Diseases | Drugs | Poisons


Source Starfinder Core Rulebook pg. 232
Poisons are normally weaponized by loading a single dose into a weapon with the injection special property, such as an injection glove or needler pistol. It’s also possible to add a dose of poison to a melee weapon that deals piercing or slashing damage, though this takes a standard action and requires the poison to be in a vial that’s already in hand. For more information on poisons, including their effects and how they work, see Afflictions on page 414.


Source Character Operations Manual pg. 127
Level 4; Price 340
Type poison (injury); Save Fortitude DC 11
Track Constitution; Frequency 1/round for 4 rounds
Effect Select one living creature subtype when crafting biocide. Creatures of that subtype take a –4 penalty to saving throws against the poison, and the frequency is extended for 2 rounds.
Cure 2 saves