Archives of Nethys

Pathfinder | Starfinder

Curses | Diseases | Drugs | Poisons


Source Starfinder Core Rulebook pg. 232
Poisons are normally weaponized by loading a single dose into a weapon with the injection special property, such as an injection glove or needler pistol. It’s also possible to add a dose of poison to a melee weapon that deals piercing or slashing damage, though this takes a standard action and requires the poison to be in a vial that’s already in hand. For more information on poisons, including their effects and how they work, see Afflictions on page 414.


Source Starfinder Armory pg. 133
Level 6; Price 600
Type poison (contact); Save Fortitude DC 16
Track Constitution; Onset 1 minute; Frequency 1/round for 6 rounds
Effect Related to its use in extracting metals, cyanide is effective against elementals with the earth subtype, bypassing their natural immunity to poison.
Cure 2 consecutive saves