Archives of Nethys

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Corruptions | Curses | Diseases | Drugs | Poisons


Poisons

Source Starfinder Core Rulebook pg. 232
Poisons are normally weaponized by loading a single dose into a weapon with the injection special property, such as an injection glove or needler pistol. It’s also possible to add a dose of poison to a melee weapon that deals piercing or slashing damage, though this takes a standard action and requires the poison to be in a vial that’s already in hand.

For full details on poisons, click here.

Cyanide

Source Starfinder Armory pg. 133
Level 6; Price 600
Type poison (contact); Save Fortitude DC 16
Track Constitution; Onset 1 minute; Frequency 1/round for 6 rounds
Effect Related to its use in extracting metals, cyanide is effective against elementals with the earth subtype, bypassing their natural immunity to poison.
Cure 2 consecutive saves