Archives of Nethys

Pathfinder | Starfinder

Curses | Diseases | Drugs | Poisons


Source Starfinder Core Rulebook pg. 232
Poisons are normally weaponized by loading a single dose into a weapon with the injection special property, such as an injection glove or needler pistol. It’s also possible to add a dose of poison to a melee weapon that deals piercing or slashing damage, though this takes a standard action and requires the poison to be in a vial that’s already in hand. For more information on poisons, including their effects and how they work, see Afflictions on page 414.


Source Starfinder Armory pg. 133
Level 7; Price 1,000
Type poison (injury); Save Fortitude DC 17
Track Wisdom; Frequency 1/round for 4 rounds
Effect Upon reaching the weakened state, the victim can’t use telepathy or limited telepathy for 1d4 hours. Subsequent failed saving throws don’t extend this duration.
Cure 1 save