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Creature Companions
The solitude of space can prove tough to bear for even the most hardened soloist. It’s no wonder, then, that across the entire galaxy, members of countless species take up creature companions ranging from show pets to emotional support animals to combat-ready mounts. Whether such a pairing is born of cultural tradition, lucky happenstance, or even reluctant necessity, few bonds are stronger.
Click here for the remaining rules on Creature Companions.
Wolliped Companions
Source
Alien Archive 3 pg. 146
Wollipeds are common mounts in cold environs and have long served as war mounts.
Wolliped
Levels 3-20
Large animal
Senses
blindsense (scent) 60 ft., low‑light vision
Good Save
Fort;
Bad Saves
Reflex, Will
Speed
50 ft.; snow stride
Melee Attack
gore (P; critical knockdown)
Space
10 ft.
Reach
5 ft.
Ability Modifiers
Str, Dex
Special Abilities
Snow Stride (Ex)
A wolliped treats heavy snow as difficult terrain, and snow as normal terrain.
Spit (Ex, 9th level)
Once per hour as a standard action, a wolliped can regurgitate, spitting this vomit as a ranged attack (targeting EAC) at a target within 10 feet. On a hit, the target must succeed at a Fortitude save (DC = 10 + half the wolliped’s level + the wolliped’s Strength modifier) or be sickened for 1d4 rounds.
Warming Presence (Ex)
While mounted on or adjacent to your wolliped companion, you treat severe cold as cold and extreme cold as severe cold.