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Creature Companions
The solitude of space can prove tough to bear for even the most hardened soloist. It’s no wonder, then, that across the entire galaxy, members of countless species take up creature companions ranging from show pets to emotional support animals to combat-ready mounts. Whether such a pairing is born of cultural tradition, lucky happenstance, or even reluctant necessity, few bonds are stronger.
Click here for the remaining rules on Creature Companions.
Yasakaja Companions
Source
Alien Archive 3 pg. 147
Native to the jungles of the isolated continent of Ukulam on Castrovel, yasakajas are furred quadrupeds with four eyes, a fox-like tail, and enormous, insectile mandibles. Yasakajas are known for being sturdy mounts with great endurance and superb mobility.
Yasakaja
Levels 1-20
Large animal
Senses
blindsense (vibration) 60 ft.
Good Save
Reflex;
Bad Saves
Fort, Will
Speed
50 ft., climb 30 ft.
Melee Attack
mandibles (P; critical corrode)
Space
10 ft.
Reach
5 ft.
Ability Modifiers
Dex, Str
Special Abilities
Agile Mount (Ex)
While mounted on your yasakaja companion, reduce the DC of Survival checks to fast mount or dismount, leap, or spur mount by an amount equal to the yasakaja’s level (to a minimum of 0).
Mandibles (Ex, 5th level)
When a yasakaja scores a critical hit against a living creature with its mandibles attack, the naturally occurring acid in its saliva seeps into the wound, imposing the corrode (1d4) critical hit effect. A 10th- to 14th-level yasakaja’s corrode deals 2d4 damage, and a 15th-level or higher yasakaja’s corrode deals 4d4 damage. This is a poison effect.