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Creature Companions

The solitude of space can prove tough to bear for even the most hardened soloist. It’s no wonder, then, that across the entire galaxy, members of countless species take up creature companions ranging from show pets to emotional support animals to combat-ready mounts. Whether such a pairing is born of cultural tradition, lucky happenstance, or even reluctant necessity, few bonds are stronger.
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Trapped Zernivian Companions

Source Starfinder #28: The Hollow Cabal pg. 53
Dycepskians have come to fear tiny plant-eating aberrations known as zernivians. Zernivians inhabit the bodies of harmless animals in order to get close to intelligent plant-based creatures, which they then harvest with a natural herbicide delivered through acidic spittle. Although unethical pet dealers sometimes offer zernivians for sale, zernivians actually move constantly from one host animal to another and seldom bond with another species. However, sometimes a zernivian’s ability to inhabit a host goes awry, and the creature is permanently trapped inside that host. When this happens, the physiologies of the zernivian and its host combine and mutate. Perhaps realizing it can no longer find prey without help, the zernivian becomes more amenable to other species. A caring and patient individual can sometimes forge a bond with such a creature.

Trapped ZernivianLevels 10-20

Small aberration
Senses darkvision 60 ft., herbsight 60 ft., low-light vision
Good Save Will; Bad Saves Fort, Reflex
Immunities disease
Speed 30 ft.
Melee Attack tongue (A & B)
Ranged Attack acid spittle (A)
Space 5 ft. Reach 5 ft.
Ability Modifiers Dex, Wis

Special Abilities

Acid Spittle (Ex) Every 1d4 rounds, a trapped zernivian can spit a blob of acidic spittle with a maximum range of 30 feet.

Herbicide (Ex) Plant creatures, creatures with the dycepskian subtype, and creatures with the plantlike universal creature rule take half again as much damage (+50%) from the trapped zernivian’s acid spittle and tongue attacks, and are never immune.

Herbsight (Ex) Trapped zernivians have an extrasensory ability that enables them to rapidly seek out and find plant life. This ability functions as blindsight (scent), except the trapped zernivian can detect only plant creatures and creatures with the dycepskian subtype or the plantlike universal creature rule.

Host Body (Ex) A zernivian trapped in a host body appears to be a Small predator or herd animal; anyone who might penetrate this disguise must succeed on a Perception check with a DC equal to the bound zernivian’s skill bonus + 15.